Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Calibration of single character skill checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8428882" data-attributes="member: 71699"><p>I've used it in practice fairly frequently. Notably where the party chose to have a scout travelling ahead of them during overland movement in the tunnels of Underdark, and later on in the jungles of Chult. In such places, Skulkers and Wood elves readily find conditions suitable to hide in. On occasions one check would stand for a good part of a march: perhaps a couple of hours.</p><p></p><p>There is a question in my mind about corner-cases where a hidden observer spots said scout and chooses to stay hidden? In OOTA the party is pursued for the first half of the campaign so that is a situation that can arise more than once. I chose to let the scout's check continue to stand, although one could have argued that as their stealth was broken - for that observer - it should have ended. Stealth is an interesting case because one check ends up setting a DC for multiple possible observers.</p><p></p><p>I see such cases as relevant to the OP, because reflecting on them can yield insights into how to calibrate DCs. Perspectives to view that from.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8428882, member: 71699"] I've used it in practice fairly frequently. Notably where the party chose to have a scout travelling ahead of them during overland movement in the tunnels of Underdark, and later on in the jungles of Chult. In such places, Skulkers and Wood elves readily find conditions suitable to hide in. On occasions one check would stand for a good part of a march: perhaps a couple of hours. There is a question in my mind about corner-cases where a hidden observer spots said scout and chooses to stay hidden? In OOTA the party is pursued for the first half of the campaign so that is a situation that can arise more than once. I chose to let the scout's check continue to stand, although one could have argued that as their stealth was broken - for that observer - it should have ended. Stealth is an interesting case because one check ends up setting a DC for multiple possible observers. I see such cases as relevant to the OP, because reflecting on them can yield insights into how to calibrate DCs. Perspectives to view that from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Calibration of single character skill checks
Top