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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5920131"><p>The game takes place in the time of Caligula, starting in 38 AD. The central premise is quite simple: the emperor, misread by later historians as mad, is actually divine. Yet his empire is beset by an insidious threat, a mystery cult bent on the destruction of Rome. To battle the cult's minions, he establishes a secret order called the Servants of Gaius (servii gaii). Player characters are members of this organization and find themselves on the frontlines of a war between the emperor and Neptune. </p><p></p><p>Servants of Gaius can accomodate a range of playstyles, but was designed with investigations, intrigue and adventure in mind. Still we included a number of mechanics to make gladiator combat more exciting, and there is a good deal of information on life in the legions. The book itself is only 117 pages but packed with flavor and content about the Roman Empire in the year 38. </p><p></p><p>The system is based on the one we used for Terror Network, Crime Network, and Horror Show. However this time around we modified it greatly for the ancient setting. The game is skill-based. Its core mechanic is a d10 dice pool. For a given skill, roll your dice pool and take the single highest result. Compare that to a target number or (in the case of combat) against your opponent's passive defense score. If you meet or beat the number that is a success. If you roll a ten that is a "total success". </p><p></p><p>Overall the game is designed so that the mechanics play fast and fade into the background, allowing you to focus on play.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5920131"] The game takes place in the time of Caligula, starting in 38 AD. The central premise is quite simple: the emperor, misread by later historians as mad, is actually divine. Yet his empire is beset by an insidious threat, a mystery cult bent on the destruction of Rome. To battle the cult's minions, he establishes a secret order called the Servants of Gaius (servii gaii). Player characters are members of this organization and find themselves on the frontlines of a war between the emperor and Neptune. Servants of Gaius can accomodate a range of playstyles, but was designed with investigations, intrigue and adventure in mind. Still we included a number of mechanics to make gladiator combat more exciting, and there is a good deal of information on life in the legions. The book itself is only 117 pages but packed with flavor and content about the Roman Empire in the year 38. The system is based on the one we used for Terror Network, Crime Network, and Horror Show. However this time around we modified it greatly for the ancient setting. The game is skill-based. Its core mechanic is a d10 dice pool. For a given skill, roll your dice pool and take the single highest result. Compare that to a target number or (in the case of combat) against your opponent's passive defense score. If you meet or beat the number that is a success. If you roll a ten that is a "total success". Overall the game is designed so that the mechanics play fast and fade into the background, allowing you to focus on play. [/QUOTE]
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