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Calimshan Campagin: The Paladin's Tomb
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<blockquote data-quote="renau1g" data-source="post: 5161929" data-attributes="member: 54810"><p>Welcome to the site. Personally I'd avoid having it monster free as the non-rogue players will be bored... they need something to do. An idea is to have the traps trigger during an encounter, perhaps some sort of summoning device that spews out creatures to protect the tomb. The rogue must work to disable it while the others cover him, providing aid when they can. Maybe it pumps out 1 standard creature every other round and a minion on the odd rounds? Something like that. </p><p></p><p>Monsters will need to be some sort of immortal creatures, either golems (or other constructs) or perhaps angelic creatures that will not allow any past. Without knowing the levels of the PC's though it's hard to suggest specifics. You probably don't want to go with undead guards though so it kind of limits your choices.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5161929, member: 54810"] Welcome to the site. Personally I'd avoid having it monster free as the non-rogue players will be bored... they need something to do. An idea is to have the traps trigger during an encounter, perhaps some sort of summoning device that spews out creatures to protect the tomb. The rogue must work to disable it while the others cover him, providing aid when they can. Maybe it pumps out 1 standard creature every other round and a minion on the odd rounds? Something like that. Monsters will need to be some sort of immortal creatures, either golems (or other constructs) or perhaps angelic creatures that will not allow any past. Without knowing the levels of the PC's though it's hard to suggest specifics. You probably don't want to go with undead guards though so it kind of limits your choices. [/QUOTE]
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