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Calimshan Campagin: The Paladin's Tomb
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<blockquote data-quote="ppaladin123" data-source="post: 5162172" data-attributes="member: 60923"><p>I'd go with desert-dwelling animals (giant snakes, scorpions, jackals, etc.) in the upper areas of the tomb. The first set of wards/gates may have been breached or may have crumbled over time. Thus the first couple may be used be the local fauna for shelter. </p><p></p><p>Once the players progress deep enough, they can reach a sealed/gated area that has so far been untouched. Beyond this point they might encounter constructs (golems, animate statues of paladins/gods) and holy spirits (wisps, minor angelic beings). The spirit of the paladin herself might appear and test the players before willing parting with her weapon.</p><p></p><p>Alternatively the party could arrive to find that the wards have already been breached by agents of the liches. They might encounter cultists, undead grunts, etc. and could be forced to race them to the prize. In this scenario you can certainly leave in the constructs/wisp/etc. They would attempt to stymie both parties. You could probably create some interesting three-way battles...maybe have the players assaulted from both sides or have the tomb guardians interrupt a battle between the party and bad guys and start indiscriminately attacking both.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5162172, member: 60923"] I'd go with desert-dwelling animals (giant snakes, scorpions, jackals, etc.) in the upper areas of the tomb. The first set of wards/gates may have been breached or may have crumbled over time. Thus the first couple may be used be the local fauna for shelter. Once the players progress deep enough, they can reach a sealed/gated area that has so far been untouched. Beyond this point they might encounter constructs (golems, animate statues of paladins/gods) and holy spirits (wisps, minor angelic beings). The spirit of the paladin herself might appear and test the players before willing parting with her weapon. Alternatively the party could arrive to find that the wards have already been breached by agents of the liches. They might encounter cultists, undead grunts, etc. and could be forced to race them to the prize. In this scenario you can certainly leave in the constructs/wisp/etc. They would attempt to stymie both parties. You could probably create some interesting three-way battles...maybe have the players assaulted from both sides or have the tomb guardians interrupt a battle between the party and bad guys and start indiscriminately attacking both. [/QUOTE]
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