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[Call for Players] IC Goblin game
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<blockquote data-quote="Festy_Dog" data-source="post: 353500" data-attributes="member: 2561"><p>Rakanishu, male goblin Rog 1</p><p></p><p>str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 1d6; hp 6; spd 30'; init +8; Attack +2 melee or +5 ranged; saves- fort +0, reflex +6, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; hgt 3'3"; wgt- 92lbs = 61(base) + 31(equipment); AL CG</p><p></p><p>(skill pts: 40)</p><p><strong>skills-</strong> balance +6, climb +3, craft(traps) +4, craft(stone) +4, decipher script +4, disable device +4, escape artist +6, hide +10, jump +3, listen +4, move silently +10, open lock +6, pick pocket +6, search +4, sense motive +4, spot +4, swim -3, tumble +6, use rope +6</p><p></p><p><strong>feats-</strong> improved initiative</p><p></p><p><strong>equipment-</strong> lgt. crossbow, 20 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper</p><p></p><p><strong>money-</strong> 17 gp, 7 sp</p><p></p><p><strong>description-</strong></p><p>Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends.</p><p></p><p><strong>history-</strong></p><p>Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins. (ooc: he aiming to become a 'dungeon delver' from SaS)</p></blockquote><p></p>
[QUOTE="Festy_Dog, post: 353500, member: 2561"] Rakanishu, male goblin Rog 1 str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 1d6; hp 6; spd 30'; init +8; Attack +2 melee or +5 ranged; saves- fort +0, reflex +6, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; hgt 3'3"; wgt- 92lbs = 61(base) + 31(equipment); AL CG (skill pts: 40) [b]skills-[/b] balance +6, climb +3, craft(traps) +4, craft(stone) +4, decipher script +4, disable device +4, escape artist +6, hide +10, jump +3, listen +4, move silently +10, open lock +6, pick pocket +6, search +4, sense motive +4, spot +4, swim -3, tumble +6, use rope +6 [b]feats-[/b] improved initiative [b]equipment-[/b] lgt. crossbow, 20 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper [b]money-[/b] 17 gp, 7 sp [b]description-[/b] Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends. [b]history-[/b] Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins. (ooc: he aiming to become a 'dungeon delver' from SaS) [/QUOTE]
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