Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu’s Latest Features Three Short Sharp Shocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robowieland" data-source="post: 9507385" data-attributes="member: 7026452"><p>[ATTACH=full]387027[/ATTACH]</p><p></p><p><strong>Chaosium</strong> pulled off quite the magic trick with the release of <a href="https://www.enworld.org/threads/lose-your-sanity-in-about-an-hour-by-entering-the-gateways-to-terror.702550/" target="_blank"><strong>Gateways To Terror</strong></a><em>.</em> The adventure collection contained three short adventures built to be run in an hour or two for new players, such as at a convention or a game store event. The company looks to pull off the trick again with <a href="https://www.drivethrurpg.com/en/product/499688/call-of-cthulhu-no-time-to-scream?affiliate_id=408896" target="_blank"><em>No Time To Scream.</em></a> Three more adventures from designers B. W. Holland, Bridgett Jeffries, C. L. Werner, James Coquillat and Mike Mason aim for a short but memorable dip into the Cthulhu Mythos. Do they still offer some memorable experiences? Let’s play to find out.</p><p></p><p>The setups for each adventure are of a similar nature. They discuss pacing and potentially using a real life time clock to keep things moving. The stories offer different tones and moods too. Two of the three scenarios could slot into any campaign, while the third features characters and themes tied to the story. You could still probably use it in a campaign but maybe as a side story to run when the regular crew is busy. Instead of just reading a cursed diary for Cthulhu Mythos points and Sanity loss, players could play it out in flashback.</p><p></p><p>I could use these scenarios in multiple ways. They work well as intended as introductions to Cthulhu Mythos adventures. They could also be extended scenes in larger investigations or as a palette cleanser in a longer campaign. It’s always good to have stories like this on hand because with just a few changes, these tales could be run in any modern day horror system.</p><p></p><p style="text-align: center">[ATTACH=full]385918[/ATTACH]</p><p></p><p></p><p><strong>Spoilers for each of the scenarios follow. If you don’t wish to be spoiled, here's my bottom live: <a href="https://www.drivethrurpg.com/en/product/499688/call-of-cthulhu-no-time-to-scream?affiliate_id=408896" target="_blank"><em>No Time To Scream</em></a> offers three more short hits perfect for one shots or con games, but this batch might take a little more work to become part of a longer campaign.</strong></p><p></p><p>“A Lonely Thread” features a classic Mythos encounter. Someone close to the players has taken an interest in the Mythos but they dve too far too deep. They’ve been overtaken by…something…and it’s up to the players to figure out what’s wrong before it’s too late. The scenario is set at a small cabin owned by a professor and when the players arrive it soon becomes evident the professor is acting strange. This scenario is the one that feels the easiest to slot into a regular campaign. It has some body horror and a ticking clock in the basement as the professor’s cleaning lady transforms into a formidable monster. Her busting out of the basement and attacking the players gives this a bloody end to the story, though her escape could also launch a full campaign.</p><p></p><p>The second scenario has a lighter tone that reminds me a lot of <em>Re-Animator</em>, the classic film adaptation that mixes gore and laughter in equal measure. The players of “Bits and Pieces” track a medical expert to a local teaching hospital where they find him horribly wounded. He discovered the body of a sorcerer trying to be reborn so he tried to cut it into pieces. He failed and now those pieces are animated and trying to escape so they can reassemble another day. The players have to grab the pieces and chuck them in the incinerator to stop this. While severed limbs are horrific, there’s a grim humor to their personalities and plans of attack. This scenario feels best after a particularly grim scenario to lighten things up, or perhaps as a way to give players who want to try out<em> Call of Cthulhu</em> a chance to see what all the fuss is about but would find maintaining a somber tone difficult.</p><p></p><p>The final scenario is the one that features a confrontation with a classic Mythos creature. A Color Out Of Space has landed on an Alaskan farm in “Aurora Blue” and its strange radiation has had adverse effect on the moonshiners working on the farm and their product. This game casts the players as not just Bureau of Prohibition agents but ones who have been ignored by their superiors. This misfit squad is suited for a Cthulhu experience with a little more action. It’s also one that feels like it could be adapted into the modern day, potentially as a “night at the opera” for <em>Delta Green</em> agents.</p><p></p><p><em>If you found this review useful, please consider using the affiliate links embedded within for your purchase. Thank you for helping your Friendly Local Game Reviewer.</em></p></blockquote><p></p>
[QUOTE="robowieland, post: 9507385, member: 7026452"] [ATTACH type="full"]387027[/ATTACH] [B]Chaosium[/B] pulled off quite the magic trick with the release of [URL='https://www.enworld.org/threads/lose-your-sanity-in-about-an-hour-by-entering-the-gateways-to-terror.702550/'][B]Gateways To Terror[/B][/URL][I].[/I] The adventure collection contained three short adventures built to be run in an hour or two for new players, such as at a convention or a game store event. The company looks to pull off the trick again with [URL='https://www.drivethrurpg.com/en/product/499688/call-of-cthulhu-no-time-to-scream?affiliate_id=408896'][I]No Time To Scream.[/I][/URL] Three more adventures from designers B. W. Holland, Bridgett Jeffries, C. L. Werner, James Coquillat and Mike Mason aim for a short but memorable dip into the Cthulhu Mythos. Do they still offer some memorable experiences? Let’s play to find out. The setups for each adventure are of a similar nature. They discuss pacing and potentially using a real life time clock to keep things moving. The stories offer different tones and moods too. Two of the three scenarios could slot into any campaign, while the third features characters and themes tied to the story. You could still probably use it in a campaign but maybe as a side story to run when the regular crew is busy. Instead of just reading a cursed diary for Cthulhu Mythos points and Sanity loss, players could play it out in flashback. I could use these scenarios in multiple ways. They work well as intended as introductions to Cthulhu Mythos adventures. They could also be extended scenes in larger investigations or as a palette cleanser in a longer campaign. It’s always good to have stories like this on hand because with just a few changes, these tales could be run in any modern day horror system. [CENTER][ATTACH type="full" alt="1731527160056.png"]385918[/ATTACH][/CENTER] [B]Spoilers for each of the scenarios follow. If you don’t wish to be spoiled, here's my bottom live: [URL='https://www.drivethrurpg.com/en/product/499688/call-of-cthulhu-no-time-to-scream?affiliate_id=408896'][I]No Time To Scream[/I][/URL] offers three more short hits perfect for one shots or con games, but this batch might take a little more work to become part of a longer campaign.[/B] “A Lonely Thread” features a classic Mythos encounter. Someone close to the players has taken an interest in the Mythos but they dve too far too deep. They’ve been overtaken by…something…and it’s up to the players to figure out what’s wrong before it’s too late. The scenario is set at a small cabin owned by a professor and when the players arrive it soon becomes evident the professor is acting strange. This scenario is the one that feels the easiest to slot into a regular campaign. It has some body horror and a ticking clock in the basement as the professor’s cleaning lady transforms into a formidable monster. Her busting out of the basement and attacking the players gives this a bloody end to the story, though her escape could also launch a full campaign. The second scenario has a lighter tone that reminds me a lot of [I]Re-Animator[/I], the classic film adaptation that mixes gore and laughter in equal measure. The players of “Bits and Pieces” track a medical expert to a local teaching hospital where they find him horribly wounded. He discovered the body of a sorcerer trying to be reborn so he tried to cut it into pieces. He failed and now those pieces are animated and trying to escape so they can reassemble another day. The players have to grab the pieces and chuck them in the incinerator to stop this. While severed limbs are horrific, there’s a grim humor to their personalities and plans of attack. This scenario feels best after a particularly grim scenario to lighten things up, or perhaps as a way to give players who want to try out[I] Call of Cthulhu[/I] a chance to see what all the fuss is about but would find maintaining a somber tone difficult. The final scenario is the one that features a confrontation with a classic Mythos creature. A Color Out Of Space has landed on an Alaskan farm in “Aurora Blue” and its strange radiation has had adverse effect on the moonshiners working on the farm and their product. This game casts the players as not just Bureau of Prohibition agents but ones who have been ignored by their superiors. This misfit squad is suited for a Cthulhu experience with a little more action. It’s also one that feels like it could be adapted into the modern day, potentially as a “night at the opera” for [I]Delta Green[/I] agents. [I]If you found this review useful, please consider using the affiliate links embedded within for your purchase. Thank you for helping your Friendly Local Game Reviewer.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu’s Latest Features Three Short Sharp Shocks
Top