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<blockquote data-quote="The_Gneech" data-source="post: 4472836" data-attributes="member: 6779"><p>The system is largely unchanged since it was first published in 1981 -- whether you consider that a bug or a feature probably depends on temperament -- and is fast and simple, but for myself there are little things that irk me, such as the relative unimportance of your character's actual ability scores once the character is built (most rolls are skill checks, which are mostly unrelated to your ability scores). On the other hand, you can pick up a module written in 1983 and still run it straight off the shelf with little-to-no modification, which is very handy.</p><p></p><p>Really whether you'll like the system or not depends on how crunchy you'd like it to be. CoC as written is heavy on fluff light on crunch and most of its adherents prefer it that way. I like a <em>little</em> more crunch myself, but only as much as needs to be without interrupting the flow or killing the mood.</p><p></p><p>At the risk of self-pluggery, I've assembled a Saga-edition kitbash game that borrows heavily from CoC that you might find useful:</p><p></p><p><a href="http://www.gneech.com/uncanny" target="_blank">Uncanny Midnight Tales, by John "The Gneech" Robey</a></p><p></p><p>Hope this helps!</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4472836, member: 6779"] The system is largely unchanged since it was first published in 1981 -- whether you consider that a bug or a feature probably depends on temperament -- and is fast and simple, but for myself there are little things that irk me, such as the relative unimportance of your character's actual ability scores once the character is built (most rolls are skill checks, which are mostly unrelated to your ability scores). On the other hand, you can pick up a module written in 1983 and still run it straight off the shelf with little-to-no modification, which is very handy. Really whether you'll like the system or not depends on how crunchy you'd like it to be. CoC as written is heavy on fluff light on crunch and most of its adherents prefer it that way. I like a [i]little[/i] more crunch myself, but only as much as needs to be without interrupting the flow or killing the mood. At the risk of self-pluggery, I've assembled a Saga-edition kitbash game that borrows heavily from CoC that you might find useful: [url=http://www.gneech.com/uncanny]Uncanny Midnight Tales, by John "The Gneech" Robey[/url] Hope this helps! -The Gneech :cool: [/QUOTE]
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