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Call of Cthulhu BRP
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 4473019" data-attributes="member: 3190"><p>The immortal Stan! of Super Genius Games convinced me BRP was simple and intuitve enough that my feeling I was not a master of the system would not prevent me from writing an adventure for it. I trust Stan! on things like this, which is why I agreed to write Super Genius' Halloween game, <em>Midnight Harvest</em>.</p><p></p><p>I think there is a distinction worth making about this. For d20 games, there is often a strong leaning curve, and "system mastery" can be an important element for GMs and players alike. I think BRP does lend itself to a much more relaxed gaming environment, and a looser style of game play.</p><p></p><p>Once you grasp the core concepts, running a game is easy enough, and it leaves your mind free to focus on thematic and story elements, which are critical to a good CoC game.</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 4473019, member: 3190"] The immortal Stan! of Super Genius Games convinced me BRP was simple and intuitve enough that my feeling I was not a master of the system would not prevent me from writing an adventure for it. I trust Stan! on things like this, which is why I agreed to write Super Genius' Halloween game, [I]Midnight Harvest[/I]. I think there is a distinction worth making about this. For d20 games, there is often a strong leaning curve, and "system mastery" can be an important element for GMs and players alike. I think BRP does lend itself to a much more relaxed gaming environment, and a looser style of game play. Once you grasp the core concepts, running a game is easy enough, and it leaves your mind free to focus on thematic and story elements, which are critical to a good CoC game. [/QUOTE]
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