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Call of Cthulhu d20 not reprinted?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 240390" data-attributes="member: 546"><p>No, I don't play outside D&D/fantasy very often. I tried BRP Cthulhu twice and each time, I could not figure out the rules let alone find anyone interested in playing it. If the BRP version had been like the d20 version, I would have taken it to it more readily. I've read various Chaosium Cthulhu products and been generally nonplussed. Chaosium is, it seems, incapable of arousing any excitement in me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As to Kalamar, I am NOT a fan of that setting; I find it even more irritating than Forgotten Realms or Greyhawk. The names are largely unpronounceable or silly sounding. There are too damn many gnomes and dwarves and too many high fantasy elements for a setting that is supposed to have less than FR/GH. Their KoK Player's Guide was excellent, however, especially as most of the material could easily be ported over into any setting. KoK has some good ideas, but I would never game in their setting.</p><p></p><p>I really liked Spycraft, but have never had the chance to play it yet. I have instead incorporated elements from it into my D&D game, along with Call of Cthulhu d20 (which I also have not had a chance to play as its own game).</p><p></p><p>My group does not have time to learn new rules systems every time we switch genres (which is maybe every 5 years for a few months at most before going back to D&D). That's why I am a d20 fan; if I can switch genres without learning a whole new rules set, I am more likely to try other genres (like Star Wars). Palladium was the first system to offer this, but their system was too much work to run (not to play), and broke down completely when the MDC concept came in with that jive-ass genre-mixin' turkey, RIFTS.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 240390, member: 546"] No, I don't play outside D&D/fantasy very often. I tried BRP Cthulhu twice and each time, I could not figure out the rules let alone find anyone interested in playing it. If the BRP version had been like the d20 version, I would have taken it to it more readily. I've read various Chaosium Cthulhu products and been generally nonplussed. Chaosium is, it seems, incapable of arousing any excitement in me. ;) As to Kalamar, I am NOT a fan of that setting; I find it even more irritating than Forgotten Realms or Greyhawk. The names are largely unpronounceable or silly sounding. There are too damn many gnomes and dwarves and too many high fantasy elements for a setting that is supposed to have less than FR/GH. Their KoK Player's Guide was excellent, however, especially as most of the material could easily be ported over into any setting. KoK has some good ideas, but I would never game in their setting. I really liked Spycraft, but have never had the chance to play it yet. I have instead incorporated elements from it into my D&D game, along with Call of Cthulhu d20 (which I also have not had a chance to play as its own game). My group does not have time to learn new rules systems every time we switch genres (which is maybe every 5 years for a few months at most before going back to D&D). That's why I am a d20 fan; if I can switch genres without learning a whole new rules set, I am more likely to try other genres (like Star Wars). Palladium was the first system to offer this, but their system was too much work to run (not to play), and broke down completely when the MDC concept came in with that jive-ass genre-mixin' turkey, RIFTS. [/QUOTE]
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