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Call of cthulhu D20 or not so D20?
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<blockquote data-quote="jdrakeh" data-source="post: 2716066" data-attributes="member: 13892"><p>Yes, it's a clarification. I assumed that it was well known that all skills in BRP work in a certain manner (i.e, must roll under rating on d% in order to succceed) and so didn't mention it in the earlier post that you responded to. </p><p></p><p></p><p></p><p>If you fail to roll under your skill rating in BRP you <em>fail</em>, period. So if both players fail to roll under their skill rating, they both fail their action... for example:</p><p></p><p><strong>Butch Johnson is attempting to sneak past the Museum security guard by quietly skulking through the shadows. He has a Move Quietly skill of 45% and the guard has a Listen skill of 62%. Both roll dice - Butch's player rolls a result of 73% and the Keeper rolls a result of 82%. Butch makes some noise, but luckily the guard fails to notice it.</strong></p><p></p><p>This is just one example, of course, in a contest that involves covering distance (such as a race) both character's failing may simply indicate that neither gains any time/distance on their opponent. So the answer is - it's always a failure, but how that failure is described depends largely on the specifics of the situation. </p><p></p><p>Sure, it's not written in stone - but the beauty of that is that implementing rules that <em>make sense</em> for a given situation, is really simple. Which is the problem with rules very specifically defiend and set in stone - sometimes they make no sense at all, but that's what you're stuck with.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2716066, member: 13892"] Yes, it's a clarification. I assumed that it was well known that all skills in BRP work in a certain manner (i.e, must roll under rating on d% in order to succceed) and so didn't mention it in the earlier post that you responded to. If you fail to roll under your skill rating in BRP you [i]fail[/i], period. So if both players fail to roll under their skill rating, they both fail their action... for example: [b]Butch Johnson is attempting to sneak past the Museum security guard by quietly skulking through the shadows. He has a Move Quietly skill of 45% and the guard has a Listen skill of 62%. Both roll dice - Butch's player rolls a result of 73% and the Keeper rolls a result of 82%. Butch makes some noise, but luckily the guard fails to notice it.[/b] This is just one example, of course, in a contest that involves covering distance (such as a race) both character's failing may simply indicate that neither gains any time/distance on their opponent. So the answer is - it's always a failure, but how that failure is described depends largely on the specifics of the situation. Sure, it's not written in stone - but the beauty of that is that implementing rules that [i]make sense[/i] for a given situation, is really simple. Which is the problem with rules very specifically defiend and set in stone - sometimes they make no sense at all, but that's what you're stuck with. [/QUOTE]
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