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Call of cthulhu D20 or not so D20?
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<blockquote data-quote="jdrakeh" data-source="post: 2719259" data-attributes="member: 13892"><p>Urm.. no. If the guard's roll result is lower than the burglar's roll <em>and</em> lower than the guard's skill rating, then the guard will <em>hear</em> the burglar. The same result will, in fact, <em>not</em> occur.The only way the same result would be true with the guard's roll being lower than the burglar's, is if said roll is still higher than the guard's skill rating. I know what you're gettting at, mind you, but you seem to have a very hard time stating it due to your unfamiliarity with BRP in general. </p><p></p><p>The BRP system allows for the reflection of a very real possibility that d20 CoC does not, albeit at the cost of an elegant mechanical relation between both sides of the opposed roll. d20 CoC, on the other hand, defines an elegant relation between both sides of an opposed roll that the BRP system does not, albeit at the cost of some verisimiltude in other areas. In the end, which system is 'better' depends upon what one likes in a game, mechanically speaking. </p><p></p><p>In this case, I prefer the elegance of the d20 CoC's opposed check system (despite the lacking verisimiltude) to the somewhat clunky BRP opposed skill roll, even though it may allow for more versimilitude in some respects. That said, I'm not going to begrudge others simply because they prefer something that I don't - BRP isn't broken, just different. And again... </p><p></p><p>I really can't stress enough that trying to critique a system you're obviously unfamiliar with doesn't make for a very convincing argument. There are no DCs in BRP - as I stated earlier, in order to successfully use a skill in BRP, a player need only roll equal to or less than their skill rating on a d% (their skill is rated as a percentage). The Keeper does not assign DCs (or any other kind of purely arbitrary difficulty) in Basic Role Playing.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2719259, member: 13892"] Urm.. no. If the guard's roll result is lower than the burglar's roll [i]and[/i] lower than the guard's skill rating, then the guard will [i]hear[/i] the burglar. The same result will, in fact, [i]not[/i] occur.The only way the same result would be true with the guard's roll being lower than the burglar's, is if said roll is still higher than the guard's skill rating. I know what you're gettting at, mind you, but you seem to have a very hard time stating it due to your unfamiliarity with BRP in general. The BRP system allows for the reflection of a very real possibility that d20 CoC does not, albeit at the cost of an elegant mechanical relation between both sides of the opposed roll. d20 CoC, on the other hand, defines an elegant relation between both sides of an opposed roll that the BRP system does not, albeit at the cost of some verisimiltude in other areas. In the end, which system is 'better' depends upon what one likes in a game, mechanically speaking. In this case, I prefer the elegance of the d20 CoC's opposed check system (despite the lacking verisimiltude) to the somewhat clunky BRP opposed skill roll, even though it may allow for more versimilitude in some respects. That said, I'm not going to begrudge others simply because they prefer something that I don't - BRP isn't broken, just different. And again... I really can't stress enough that trying to critique a system you're obviously unfamiliar with doesn't make for a very convincing argument. There are no DCs in BRP - as I stated earlier, in order to successfully use a skill in BRP, a player need only roll equal to or less than their skill rating on a d% (their skill is rated as a percentage). The Keeper does not assign DCs (or any other kind of purely arbitrary difficulty) in Basic Role Playing. [/QUOTE]
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