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Call of Cthulhu d20 Preservation Society
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<blockquote data-quote="Desdichado" data-source="post: 1981783" data-attributes="member: 2205"><p>There's a few takes on it out there I actually like better.  I like the <em>Darkness & Dread</em> version of horror checks and madness better than the "d20" Sanity rules that were bolted on pretty much unchanged from BRP.  I also like the GrimNGritty (also in <em>Darkness & Dread</em> take on health/hit points better than CoC, which didn't bother to change them.  That actually allows leveling up to be a concept that makes <em>some</em> sense in a Cthulhu-esque game, because you're still just as fragile even with new levels.</p><p></p><p>But I really like the CoC classless (well, I guess technically there are two very open and flexible classes) approach, and with just the few bolt-ons I mentioned above, I think it's the best thing going in horror rpg systems.</p><p></p><p>Then again, I'm a bit of a d20 whore anymore.  I've essentially dropped all my games from other systems these days.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1981783, member: 2205"] There's a few takes on it out there I actually like better. I like the [i]Darkness & Dread[/i] version of horror checks and madness better than the "d20" Sanity rules that were bolted on pretty much unchanged from BRP. I also like the GrimNGritty (also in [i]Darkness & Dread[/i] take on health/hit points better than CoC, which didn't bother to change them. That actually allows leveling up to be a concept that makes [i]some[/i] sense in a Cthulhu-esque game, because you're still just as fragile even with new levels. But I really like the CoC classless (well, I guess technically there are two very open and flexible classes) approach, and with just the few bolt-ons I mentioned above, I think it's the best thing going in horror rpg systems. Then again, I'm a bit of a d20 whore anymore. I've essentially dropped all my games from other systems these days. [/QUOTE]
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