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Call of Cthulhu d20 Preservation Society
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<blockquote data-quote="Achan hiArusa" data-source="post: 1996673" data-attributes="member: 2597"><p><strong>Chaosium</strong></p><p></p><p>Their hard core base just got angry that anyone would stoop so low as to convert CoC to d20. They had to choose between getting lots of quick money with d20 and alienating their hardcore fans OR keeping their hardcore fans and the smaller amounts of money they would get over a longer period of time. If they had gone and created d20 books or had created dual stat books they would lose their hardcore fan base. Creating d20 books means that their fanbase would have not had access to those books and they would have to print a d20 and a BRP book, thus further dividing their profits (apparently only GoO has that kind of power). And creating dual stat books would anger their fan base because they would percieve it as buying "useless" content (just look at the angry threads between Dungeon and Polyhedron readers. Even though the magazine went monthly and the content of Dungeon was not reduced [just spread out between two months], they were angry at having to buy "useless" Polyhedron content, while Polyhedron readers lost content with the monthly format with Minigames being reduced from 60 to 40 pages and odd months containing mostly filler material of dubious quality, with a few exceptions).</p><p></p><p>The d20 game was also slightly less hopeless than the BRP game. The margins of survival were higher, and that makes it feel less like horror and more like Pulp. I know I had problems with the game until I made a few changes (detailed earlier) but it makes a great base for converting skill-based games (like the World of Darkness or Kult) into d20.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1996673, member: 2597"] [b]Chaosium[/b] Their hard core base just got angry that anyone would stoop so low as to convert CoC to d20. They had to choose between getting lots of quick money with d20 and alienating their hardcore fans OR keeping their hardcore fans and the smaller amounts of money they would get over a longer period of time. If they had gone and created d20 books or had created dual stat books they would lose their hardcore fan base. Creating d20 books means that their fanbase would have not had access to those books and they would have to print a d20 and a BRP book, thus further dividing their profits (apparently only GoO has that kind of power). And creating dual stat books would anger their fan base because they would percieve it as buying "useless" content (just look at the angry threads between Dungeon and Polyhedron readers. Even though the magazine went monthly and the content of Dungeon was not reduced [just spread out between two months], they were angry at having to buy "useless" Polyhedron content, while Polyhedron readers lost content with the monthly format with Minigames being reduced from 60 to 40 pages and odd months containing mostly filler material of dubious quality, with a few exceptions). The d20 game was also slightly less hopeless than the BRP game. The margins of survival were higher, and that makes it feel less like horror and more like Pulp. I know I had problems with the game until I made a few changes (detailed earlier) but it makes a great base for converting skill-based games (like the World of Darkness or Kult) into d20. [/QUOTE]
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