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Call of Cthulhu d20 Preservation Society
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<blockquote data-quote="Gomez" data-source="post: 2000136" data-attributes="member: 20204"><p>Accually the Gamemaster secton was written by John Tynes of Delta Green fame. Monte wrote the rules section. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Well a big motivation behind any CoC investigator would be Knowledge! The persute of ancient lore, the thrill of discovery. Let's look at a example. The movie <strong>"The Creature from the Black Lagoon"</strong>. You have a bunch of scientists looking for the fossils of a "missing link" in some backwater of the Amazon. They then encounter a living fossil that starts to kill of the crew. At first they don't know what they are dealing with but once they find out they are too deep in to escape. A <em>"We cannot run it's got Mary!" </em> sort of thing</p><p></p><p>A Call of Cthulhu game should or can go like that. </p><p></p><p>1. Some event or information peaks the Investigators interest. </p><p>2. They do research and/or some investigation.</p><p>3. They get into some sort of trouble because of the said research/investigation.</p><p>4. They get an inkling that they are up against something really nasty. </p><p>5. They finally find out what the nasty horror is all about but it's too late and they have to think fast or get eaten. </p><p></p><p>Throw in some red herrings and some memorable NPC's and let it stew! </p><p></p><p>That is just one formula though. You need to mix it up so you don't do the same old tired thing everytime.</p></blockquote><p></p>
[QUOTE="Gomez, post: 2000136, member: 20204"] Accually the Gamemaster secton was written by John Tynes of Delta Green fame. Monte wrote the rules section. :) Well a big motivation behind any CoC investigator would be Knowledge! The persute of ancient lore, the thrill of discovery. Let's look at a example. The movie [B]"The Creature from the Black Lagoon"[/B]. You have a bunch of scientists looking for the fossils of a "missing link" in some backwater of the Amazon. They then encounter a living fossil that starts to kill of the crew. At first they don't know what they are dealing with but once they find out they are too deep in to escape. A [I]"We cannot run it's got Mary!" [/I] sort of thing A Call of Cthulhu game should or can go like that. 1. Some event or information peaks the Investigators interest. 2. They do research and/or some investigation. 3. They get into some sort of trouble because of the said research/investigation. 4. They get an inkling that they are up against something really nasty. 5. They finally find out what the nasty horror is all about but it's too late and they have to think fast or get eaten. Throw in some red herrings and some memorable NPC's and let it stew! That is just one formula though. You need to mix it up so you don't do the same old tired thing everytime. [/QUOTE]
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