Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu d20 Preservation Society
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Byrons_Ghost" data-source="post: 2001706" data-attributes="member: 7396"><p>Z-</p><p></p><p>Mi-go sound like a pretty good choice, running these sorts of experiments on humans is definately part of their MO. One thing to consider is their motivation; granted, they have alien minds, but they should be getting something out of this setup, even if it's more sacrifices for their diety (who I think is Azathoth, but I could be misremembering).</p><p></p><p>For clues to unravel the mystery, you could use letters written by the wife, or old journals from the time when the cult was originally begun. One of the standards in these local cult cases is also finding the insane or guilt-ridden member who's on the verge of snapping and getting the whole story from them. The young doctor might be a good choice in this case, or perhaps an older single parent who has lost multiple daughters to the cult.</p><p></p><p>It's good that you're thinking of the ultimate resolution of the mystery- a lot of CoC adventures get stuck on that point, they just present the situation, let the players figure things out, and then assume that the PCs will simply kill, blast, and destroy whatever seems Mythos related. In this case, I would say that driving off the mi-go (either with weapons or spells) will cause the collapse of the cult, removing the head as it were. There's likely to be some mortal leaders as well, of course. They could either be lumped in with the mi-go at the climax, or left in town for future plot development. Another option is to have the clones dissolve or otherwise disappear when the mi-go depart, leaving the town with a large number of disappearances on their hands. Regular law enforcement could then pick things up from their, prosecuting the remaining cult members for whatever they feel like.</p><p></p><p>Speaking of law enforcement, this doesn't really seem like an FBI type case. They're generally called in by local law enforcement, though of course there's exceptions. Most likely, anyone with a badge is just going to write the mother off as a nutty mother-in-law. Especially since there's no actual victim missing. All this makes for a great Mythos investigation, since the police won't be paying attention. But it's unlikely that the agent would be assigned to it, unless you're going with a more X-Files type of game. It is quite likely that the mother, being ignored by authorities, could call in some sort of private investigators.</p><p></p><p>Hope this helps- it sounds like a pretty good scenario! Hoping that you're players aren't familiar with Stepford, of course...</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2001706, member: 7396"] Z- Mi-go sound like a pretty good choice, running these sorts of experiments on humans is definately part of their MO. One thing to consider is their motivation; granted, they have alien minds, but they should be getting something out of this setup, even if it's more sacrifices for their diety (who I think is Azathoth, but I could be misremembering). For clues to unravel the mystery, you could use letters written by the wife, or old journals from the time when the cult was originally begun. One of the standards in these local cult cases is also finding the insane or guilt-ridden member who's on the verge of snapping and getting the whole story from them. The young doctor might be a good choice in this case, or perhaps an older single parent who has lost multiple daughters to the cult. It's good that you're thinking of the ultimate resolution of the mystery- a lot of CoC adventures get stuck on that point, they just present the situation, let the players figure things out, and then assume that the PCs will simply kill, blast, and destroy whatever seems Mythos related. In this case, I would say that driving off the mi-go (either with weapons or spells) will cause the collapse of the cult, removing the head as it were. There's likely to be some mortal leaders as well, of course. They could either be lumped in with the mi-go at the climax, or left in town for future plot development. Another option is to have the clones dissolve or otherwise disappear when the mi-go depart, leaving the town with a large number of disappearances on their hands. Regular law enforcement could then pick things up from their, prosecuting the remaining cult members for whatever they feel like. Speaking of law enforcement, this doesn't really seem like an FBI type case. They're generally called in by local law enforcement, though of course there's exceptions. Most likely, anyone with a badge is just going to write the mother off as a nutty mother-in-law. Especially since there's no actual victim missing. All this makes for a great Mythos investigation, since the police won't be paying attention. But it's unlikely that the agent would be assigned to it, unless you're going with a more X-Files type of game. It is quite likely that the mother, being ignored by authorities, could call in some sort of private investigators. Hope this helps- it sounds like a pretty good scenario! Hoping that you're players aren't familiar with Stepford, of course... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu d20 Preservation Society
Top