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Call of Cthulhu d20 rules for D&D game?
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<blockquote data-quote="Krieg" data-source="post: 1234971" data-attributes="member: 5282"><p>I've run Harn using CoCD20 off and on over the past couple of years & it has worked remarkably well. The thing to remember with running a fantasy CoC campaign vs standard D&D is that the characters will be defined by their skills rather than their class.</p><p></p><p>CoC is VERY skill driven compared to D&D.</p><p></p><p>(FYI It's not a bad idea to use the optional Defense Bonus rules as the player's will probably see far more combat than the average CoC Investigator.)</p><p></p><p></p><p></p><p>Class features as feats is fine, just make sure that you apply apropriate pre-reqs to keep them in check.</p><p></p><p>I would recomend against using standard core classes, as they tend to be more more powerful than the base CoC class.</p><p></p><p>Instead, an option that you could look into is using advanced/prestige classes that would allow players to further specialize their characters if they so wish.</p><p></p><p>I've also found that the magic system from Fantasy Flight Games <a href="http://www.fantasyflightgames.com/midnight.html" target="_blank">Midnight</a> setting works perfectly with a CoC based fantasy game. </p><p></p><p>It uses the PHB spells but still manages to be low powered & gritty. I can't recomend it highly enough.</p><p></p><p></p><p></p><p>D20 Modern characters are slightly more powerful, but are also more flexible. The various talent treees give them far greater customizability than CoC.</p><p></p><p>FWIW the D20 Modern rules will be just about as transparent to a D&D player as the CoC ones are. The learning curve is minor.</p><p></p><p>D20 Modern uses HP with a massive damage threshold that is similar to CoCs. D20M does NOT use VP/WP.</p><p></p><p></p><p></p><p>You might also want to take a look at the <a href="http://www.malladinsgate.com/products/release.php?Type=LatestRelease&" target="_blank">DarkLore World: DarkLore Campaign Primer</a> from Malladin's Gate Press &/or <a href="http://members.lycos.co.uk/merlinsworkshop/" target="_blank">Classically Modern</a> by Merlin's Workshop.</p><p></p><p>Both of these products integrate D20 Modern with a more "medieval fantasy" feel. DarkLore World in particular has the dark/gritty feel that you are looking for.</p><p></p><p>Oh did I mention that both are available as free .pdf downloads? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Also take the time to check out the other offerings at Malladins Gate & Merlin's Workshop, both have additional products that may be of use to you.)</p></blockquote><p></p>
[QUOTE="Krieg, post: 1234971, member: 5282"] I've run Harn using CoCD20 off and on over the past couple of years & it has worked remarkably well. The thing to remember with running a fantasy CoC campaign vs standard D&D is that the characters will be defined by their skills rather than their class. CoC is VERY skill driven compared to D&D. (FYI It's not a bad idea to use the optional Defense Bonus rules as the player's will probably see far more combat than the average CoC Investigator.) Class features as feats is fine, just make sure that you apply apropriate pre-reqs to keep them in check. I would recomend against using standard core classes, as they tend to be more more powerful than the base CoC class. Instead, an option that you could look into is using advanced/prestige classes that would allow players to further specialize their characters if they so wish. I've also found that the magic system from Fantasy Flight Games [URL=http://www.fantasyflightgames.com/midnight.html]Midnight[/URL] setting works perfectly with a CoC based fantasy game. It uses the PHB spells but still manages to be low powered & gritty. I can't recomend it highly enough. D20 Modern characters are slightly more powerful, but are also more flexible. The various talent treees give them far greater customizability than CoC. FWIW the D20 Modern rules will be just about as transparent to a D&D player as the CoC ones are. The learning curve is minor. D20 Modern uses HP with a massive damage threshold that is similar to CoCs. D20M does NOT use VP/WP. You might also want to take a look at the [URL=http://www.malladinsgate.com/products/release.php?Type=LatestRelease&]DarkLore World: DarkLore Campaign Primer[/URL] from Malladin's Gate Press &/or [URL=http://members.lycos.co.uk/merlinsworkshop/]Classically Modern[/URL] by Merlin's Workshop. Both of these products integrate D20 Modern with a more "medieval fantasy" feel. DarkLore World in particular has the dark/gritty feel that you are looking for. Oh did I mention that both are available as free .pdf downloads? :) (Also take the time to check out the other offerings at Malladins Gate & Merlin's Workshop, both have additional products that may be of use to you.) [/QUOTE]
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