Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu d20!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 3763899" data-attributes="member: 114"><p>Seconded. It has the kind of information about adventure design and setting story-based xp awards that ideally (IMO) should have been in the DMG. Maybe Monte hadn't thought it up at that point though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>for those who haven't seen it, it illustrates the difference between a railroad adventure (where the PCs have lots of opportunity to lose the 'one track' and more of a network adventure (where the PCs can follow up one or more clues to lead to the finale, and the more clues they are able to follow up the better things are likely to go). It also suggests setting 'story award sections' - since who in CoC is going to get much (lasting) experience from fighting a CoC nasty? Right. For each 'story award' it suggests matching together a suitable pair of words, giving things like "Find the diary", "Survive meeting the zombies", "rescue the journalist" or whatever. The real thing has much better examples than this, of course.</p><p></p><p>It was such a neat idea that I used the concept in D&D for a while, enabling PCs to focus on the adventure and not what they were killing this week.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3763899, member: 114"] Seconded. It has the kind of information about adventure design and setting story-based xp awards that ideally (IMO) should have been in the DMG. Maybe Monte hadn't thought it up at that point though :). for those who haven't seen it, it illustrates the difference between a railroad adventure (where the PCs have lots of opportunity to lose the 'one track' and more of a network adventure (where the PCs can follow up one or more clues to lead to the finale, and the more clues they are able to follow up the better things are likely to go). It also suggests setting 'story award sections' - since who in CoC is going to get much (lasting) experience from fighting a CoC nasty? Right. For each 'story award' it suggests matching together a suitable pair of words, giving things like "Find the diary", "Survive meeting the zombies", "rescue the journalist" or whatever. The real thing has much better examples than this, of course. It was such a neat idea that I used the concept in D&D for a while, enabling PCs to focus on the adventure and not what they were killing this week. Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu d20!
Top