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Call of Cthulhu General Thread [+]
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<blockquote data-quote="bsss" data-source="post: 9790243" data-attributes="member: 7054302"><p>I never ran a terribly successful CoC campaign for terribly long, but I introduced CoC to my group by running The Haunting and it was perhaps one of the best one-shot experiences we've ever had. We had the right players to support the right tone to (I think) nail the adventure... right up until the point where the party, of course, let their curiosity get the best of them (intentionally) and then everything went sideways. Someone lost it for a bit, shot another investigator dead, then totally lost it as they realized what they did and self-defenestrated to end the adventure. We had a blast, and talked about it for years.</p><p></p><p>Another time, we were playing by candlelight and got some parents (this was back in high school) to flip out at us as we were talking about ghouls in sewers or something. Great times. Those are my fondest memories of CoC.</p><p></p><p>I just wish I was better at improv then; I think my games and campaigns lost steam because I wasn't as able back then to roll with the twists, and learned a bit too many bad behaviors from the written modules --- not that they were bad, but that I wasn't able to come up with a session or adventure that didn't play out exactly like a Lovecraft story. I think that's the most demanding part of running CoC, being confident in finding a Lovecraftian adventure that riffs with the party, especially if they play it straight and avoid the classic eldritch horror tropes.</p><p></p><p>I always think about doing another run at a game of it, but to be honest I would probably pick a different system.</p></blockquote><p></p>
[QUOTE="bsss, post: 9790243, member: 7054302"] I never ran a terribly successful CoC campaign for terribly long, but I introduced CoC to my group by running The Haunting and it was perhaps one of the best one-shot experiences we've ever had. We had the right players to support the right tone to (I think) nail the adventure... right up until the point where the party, of course, let their curiosity get the best of them (intentionally) and then everything went sideways. Someone lost it for a bit, shot another investigator dead, then totally lost it as they realized what they did and self-defenestrated to end the adventure. We had a blast, and talked about it for years. Another time, we were playing by candlelight and got some parents (this was back in high school) to flip out at us as we were talking about ghouls in sewers or something. Great times. Those are my fondest memories of CoC. I just wish I was better at improv then; I think my games and campaigns lost steam because I wasn't as able back then to roll with the twists, and learned a bit too many bad behaviors from the written modules --- not that they were bad, but that I wasn't able to come up with a session or adventure that didn't play out exactly like a Lovecraft story. I think that's the most demanding part of running CoC, being confident in finding a Lovecraftian adventure that riffs with the party, especially if they play it straight and avoid the classic eldritch horror tropes. I always think about doing another run at a game of it, but to be honest I would probably pick a different system. [/QUOTE]
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