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Call of Cthulhu in d20 Modern
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<blockquote data-quote="Stormborn" data-source="post: 3447383" data-attributes="member: 14041"><p>"Never" and "No" are indeed the answers. WotC only had a licences to do that one book, I believe that the copyright holders had a change of mind after the first book was done and any plans for future books d20 books (beyond, IIRC, a single adventure from a 3rd party) were squashed.</p><p></p><p>However, doing it on your own is not a problem. Sanity rules are open content thanks to Unearthed Arcana and you can find them for free on several websites. Numerous d20M monsters already exist that could be mythos creatures, I have used a mothman for a byahkee for example. Even failing that the ones in the CoCd20 book can be adapted w/o much effort for d20M. </p><p></p><p>3rd party publishers have created other things that could fit into mythos game, it just takes some looking around. My own Imperial Age Magick from Adamant has rules for adjusting the standard d20 Modern magic system into something more flavorful and more dangerous (among other things). However, the spells in CoCd20 are, for the most part, so dangerous they are practically self balancing. Just require ranks in a mythos skills or perhaps Knowledge (Arcane lore) to learn and cast them.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3447383, member: 14041"] "Never" and "No" are indeed the answers. WotC only had a licences to do that one book, I believe that the copyright holders had a change of mind after the first book was done and any plans for future books d20 books (beyond, IIRC, a single adventure from a 3rd party) were squashed. However, doing it on your own is not a problem. Sanity rules are open content thanks to Unearthed Arcana and you can find them for free on several websites. Numerous d20M monsters already exist that could be mythos creatures, I have used a mothman for a byahkee for example. Even failing that the ones in the CoCd20 book can be adapted w/o much effort for d20M. 3rd party publishers have created other things that could fit into mythos game, it just takes some looking around. My own Imperial Age Magick from Adamant has rules for adjusting the standard d20 Modern magic system into something more flavorful and more dangerous (among other things). However, the spells in CoCd20 are, for the most part, so dangerous they are practically self balancing. Just require ranks in a mythos skills or perhaps Knowledge (Arcane lore) to learn and cast them. [/QUOTE]
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