Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu vs World of Darkness
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GrimGent" data-source="post: 5695990" data-attributes="member: 35421"><p>Well...</p><p></p><p>The changelings don't strictly speaking qualify as quite human any more, physically or mentally, and what they've been through definitely <em>has</em> left them supernatural through and through. However, that in itself doesn't make them "monsters", except maybe in the eyes of the kind of people who view an exotic skin colour as a lynching offence. The central themes of the game line revolve around building a new life after a traumatic stay in Faerie, and the Lost have no inherent reason to harm anyone except the Gentry and their minions. Rather, they have time-honoured traditions of protecting those that they care about from otherworldly dangers, guarding mortal dreams against fae depredations, and preventing others from being changed as they were. Changelings are basically people like anyone else (some good, some bad, most somewhere in between), but it's an explicit setting conceit that the PC types stand in for the "fairy godmothers and guardian angels" from the old tales, the "Good Neighbours" who may actually care about humanity's well-being, unlike the lords and ladies of Faerie.</p><p></p><p>In comparison with <em>CoC</em>, one interesting detail about <em>Changeling: The Lost</em> is that it replaces the Storytelling System's customary Morality (or equivalent) with a sanity mechanic, in the form of Clarity which measures the ability to distinguish fantasy from reality, the supernatural from the natural, and what shouldn't exist on Earth from what should. Unlike Morality, it may be reduced not so much by what the characters <em>do</em> as by what they <em>experience</em>, potentially under circumstances over which they have no control. For example, being fired from a job or learning about the death of a friend can threaten the mental balance... but so could even finding a demanding new job with excellent benefits or getting married after a whirlwind romance. Encountering the Gentry? The worst of shocks! And obviously, this also means that a character with low Clarity isn't necessarily a "bad person" in any way, simply... unhinged. Therapy helps.</p><p></p><p>And yes, as already mentioned earlier in the thread, the new <em>WoD</em> at its heart is all about regular folks facing the unknown, not unlike <em>CoC</em>. <em>CtL</em>, and the other similar lines as well, is essentially an expansion set for the basic game and requires it to play. "Changeling", like "vampire" or "mage", is that expansion's featured major template which may be applied to a mortal character, either straight out of chargen or later during a campaign. But by default, all the PCs are mortal with no special powers, and a typical group might consist of, for instance, just a cop, a reporter, and a teacher.</p><p></p><p>One day I'd like to run a game based on no other setting material than that "Voice of the Angel" piece from the core book, all about the mysteries of the God-Machine disrupting everyday life and with the more nebulous "Second Children" instead of the familiar roster of WoD supernaturals.</p></blockquote><p></p>
[QUOTE="GrimGent, post: 5695990, member: 35421"] Well... The changelings don't strictly speaking qualify as quite human any more, physically or mentally, and what they've been through definitely [i]has[/i] left them supernatural through and through. However, that in itself doesn't make them "monsters", except maybe in the eyes of the kind of people who view an exotic skin colour as a lynching offence. The central themes of the game line revolve around building a new life after a traumatic stay in Faerie, and the Lost have no inherent reason to harm anyone except the Gentry and their minions. Rather, they have time-honoured traditions of protecting those that they care about from otherworldly dangers, guarding mortal dreams against fae depredations, and preventing others from being changed as they were. Changelings are basically people like anyone else (some good, some bad, most somewhere in between), but it's an explicit setting conceit that the PC types stand in for the "fairy godmothers and guardian angels" from the old tales, the "Good Neighbours" who may actually care about humanity's well-being, unlike the lords and ladies of Faerie. In comparison with [i]CoC[/i], one interesting detail about [i]Changeling: The Lost[/i] is that it replaces the Storytelling System's customary Morality (or equivalent) with a sanity mechanic, in the form of Clarity which measures the ability to distinguish fantasy from reality, the supernatural from the natural, and what shouldn't exist on Earth from what should. Unlike Morality, it may be reduced not so much by what the characters [i]do[/i] as by what they [i]experience[/i], potentially under circumstances over which they have no control. For example, being fired from a job or learning about the death of a friend can threaten the mental balance... but so could even finding a demanding new job with excellent benefits or getting married after a whirlwind romance. Encountering the Gentry? The worst of shocks! And obviously, this also means that a character with low Clarity isn't necessarily a "bad person" in any way, simply... unhinged. Therapy helps. And yes, as already mentioned earlier in the thread, the new [i]WoD[/i] at its heart is all about regular folks facing the unknown, not unlike [i]CoC[/i]. [i]CtL[/i], and the other similar lines as well, is essentially an expansion set for the basic game and requires it to play. "Changeling", like "vampire" or "mage", is that expansion's featured major template which may be applied to a mortal character, either straight out of chargen or later during a campaign. But by default, all the PCs are mortal with no special powers, and a typical group might consist of, for instance, just a cop, a reporter, and a teacher. One day I'd like to run a game based on no other setting material than that "Voice of the Angel" piece from the core book, all about the mysteries of the God-Machine disrupting everyday life and with the more nebulous "Second Children" instead of the familiar roster of WoD supernaturals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Call of Cthulhu vs World of Darkness
Top