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<blockquote data-quote="Henry" data-source="post: 1387827" data-attributes="member: 158"><p>Ditto here. the Chaosium (the BRP or Basic Role Play) version is percentile skill-based, and characters rarely have over 10 or 12 hit points, with guns doing comparable damage to D&D weapons. You go nuts or die with alarming frequency, but that's actually part of the charm of a system. A person with a long-running CoC character (over 5 sessions) is either very cunning, or the GM is very lenient.</p><p></p><p>The d20 version works like d20 (levels, skill points per level, etc.) but the game is still very deadly, especially at levels below 8th or 10th. Characters gain d6's for hit dice, BUT there is a massive damage mechanic (take 10 hit points dmg. or more in one hit, and you must make a Fortitude Save DC 15 or DIE). People suck at combat, moreso than the original game since there's NO way to have a gun-toting prodigy at low-level. Monsters would give D&D characters a run for their money, so against the weenie feats and hit dice the CoC characters get, fighting a monster tougher than a deep one is sure to leave someone dead.</p><p></p><p></p><p>At higher levels (10th to 20th), the characters are almost like pulp-fiction heroes, though a lucky hit can still kill them off. But they can take a dozen cuts and scrapes without getting nailed, and the fort saves are beginning to get respectable enough such that you're more lucky than not with those 10-point hits. However, you will NEVER, if repeat, NEVER go off facing cthulhu, or a Gug, or a Dhole, or even a shoggoth or star vampire, no matter how high a level you get. So SLIGHTLY more adventurous, but not so much that the feel is lost.</p></blockquote><p></p>
[QUOTE="Henry, post: 1387827, member: 158"] Ditto here. the Chaosium (the BRP or Basic Role Play) version is percentile skill-based, and characters rarely have over 10 or 12 hit points, with guns doing comparable damage to D&D weapons. You go nuts or die with alarming frequency, but that's actually part of the charm of a system. A person with a long-running CoC character (over 5 sessions) is either very cunning, or the GM is very lenient. The d20 version works like d20 (levels, skill points per level, etc.) but the game is still very deadly, especially at levels below 8th or 10th. Characters gain d6's for hit dice, BUT there is a massive damage mechanic (take 10 hit points dmg. or more in one hit, and you must make a Fortitude Save DC 15 or DIE). People suck at combat, moreso than the original game since there's NO way to have a gun-toting prodigy at low-level. Monsters would give D&D characters a run for their money, so against the weenie feats and hit dice the CoC characters get, fighting a monster tougher than a deep one is sure to leave someone dead. At higher levels (10th to 20th), the characters are almost like pulp-fiction heroes, though a lucky hit can still kill them off. But they can take a dozen cuts and scrapes without getting nailed, and the fort saves are beginning to get respectable enough such that you're more lucky than not with those 10-point hits. However, you will NEVER, if repeat, NEVER go off facing cthulhu, or a Gug, or a Dhole, or even a shoggoth or star vampire, no matter how high a level you get. So SLIGHTLY more adventurous, but not so much that the feel is lost. [/QUOTE]
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