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<blockquote data-quote="Henry" data-source="post: 1393736" data-attributes="member: 158"><p>I get my play style from adventures like <em>The Stars are Right!, Strange Aeons,</em> the sample games in the core rules, etc. In those adventures, there are DOZENS of ways for players to screw up and be in the wrong place at the wrong time. If you are facing off against some preternatural horror, he's going to eat someone at least once, and someone's going to die. Worse, they are going to likely see something that's going to cost them that precious 20% sanity in one blast, and their character is sidelined for game months.</p><p></p><p>Of the long-running games we played, only ONE player managed to get through five adventures only losing THREE sanity points total - the player had an uncanny knack for being at the right place at the wrong time, and intentionally missed out on all the big showdowns, monster stoppings, etc. He had a Sanity score like a bullet-proof tank, and never failed a check. When we retired the game about ten games later, he was the ONLY one out of the group of five that still had his original character.</p><p></p><p>CoC can be played a little more "normal," but that's not the style of the published adventures, with death and fire vampires and Cthulhoid Star Spawn hiding in every mine, condemned tenement, and small lake.</p></blockquote><p></p>
[QUOTE="Henry, post: 1393736, member: 158"] I get my play style from adventures like [i]The Stars are Right!, Strange Aeons,[/i] the sample games in the core rules, etc. In those adventures, there are DOZENS of ways for players to screw up and be in the wrong place at the wrong time. If you are facing off against some preternatural horror, he's going to eat someone at least once, and someone's going to die. Worse, they are going to likely see something that's going to cost them that precious 20% sanity in one blast, and their character is sidelined for game months. Of the long-running games we played, only ONE player managed to get through five adventures only losing THREE sanity points total - the player had an uncanny knack for being at the right place at the wrong time, and intentionally missed out on all the big showdowns, monster stoppings, etc. He had a Sanity score like a bullet-proof tank, and never failed a check. When we retired the game about ten games later, he was the ONLY one out of the group of five that still had his original character. CoC can be played a little more "normal," but that's not the style of the published adventures, with death and fire vampires and Cthulhoid Star Spawn hiding in every mine, condemned tenement, and small lake. [/QUOTE]
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