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<blockquote data-quote="Krug" data-source="post: 2009759" data-attributes="member: 2141"><p>This is a review copy.</p><p></p><p>The Paladin has a surfeit of riches recently. Malladin's Gate did an excellent supplement on the much-maligned class, and now Chainmail Bikini has jumped into the fray as well with Call of Duty. Fans of the Paladin should be happy, as these books have taken different approaches and the material does not overlap much. </p><p></p><p>Call of Duty is 67 pages, and divided into 4 chapters: Feats and Prestige Classes, roleplaying Paladins, varieties of Paladins and new spells and items for the Paladin. </p><p></p><p>Feats and Prestige Classes is exactly that. New feats for the Paladin, such as the ability to deal greater damage while smiting, or the ability to add his paladin level to one roll per day. Instead of being a basic class, the Paladin is introduced as a Prestige Class, requiring the new Call of Duty feat and a BAB of +5 for a character to take. </p><p></p><p>Besides this, several other Prestige Classes that utilize code of conducts are introduced as well, and some of these need not have LG as an alignment. For those who like prestige classes, there's a lot here, such as the Seelie Knight, the Penitent Sniper and even a Chaos Knight. Who says chaotics can't have some fun? Chainmail bikini has included a detailed sample character for each PrC, which adds to this section's usefulness. The PrCs here are well thought-out and original, and are well worth a look.</p><p></p><p>Roleplaying Paladins goes through the Code of Honor in depth. It gives much insight into roleplaying the Paladin, but might be more helpful for starting GMs and players. </p><p></p><p>The next chapter a variety of Paladins goes through various class combos for the Paladin, such as Cleric/Paladin or Wizard/Paladin. It also gives rules for Paladin orders, and finally, rules for customizing the Paladin. You may give up certain Paladin abilities to pick up others; such as dropping detect evil in order to pick up detect chaos or undead, for example, or even giving up spell slots for an additional smite evil ability. </p><p></p><p>Finally there's a bevy of spells and magic items for the Paladin. The spells are fairly interesting and fit the Paladin quite well, particularly the Mentor and One Soul spells. </p><p></p><p>Overall, Call of Duty if a fine supplement for enhancing the Paladin, and gives much food for thought in making this character useful and playable. If there was a core class that should have made the change to a prestige class it would be the Paladin, and this supplement shows how it can be done. There's a nice mix of the crunch and the creamy, and I highly reccomend it. I wouldn't say it's essential, but it does go into a lot of detail in understanding and expanding the role of the Paladin.</p></blockquote><p></p>
[QUOTE="Krug, post: 2009759, member: 2141"] This is a review copy. The Paladin has a surfeit of riches recently. Malladin's Gate did an excellent supplement on the much-maligned class, and now Chainmail Bikini has jumped into the fray as well with Call of Duty. Fans of the Paladin should be happy, as these books have taken different approaches and the material does not overlap much. Call of Duty is 67 pages, and divided into 4 chapters: Feats and Prestige Classes, roleplaying Paladins, varieties of Paladins and new spells and items for the Paladin. Feats and Prestige Classes is exactly that. New feats for the Paladin, such as the ability to deal greater damage while smiting, or the ability to add his paladin level to one roll per day. Instead of being a basic class, the Paladin is introduced as a Prestige Class, requiring the new Call of Duty feat and a BAB of +5 for a character to take. Besides this, several other Prestige Classes that utilize code of conducts are introduced as well, and some of these need not have LG as an alignment. For those who like prestige classes, there's a lot here, such as the Seelie Knight, the Penitent Sniper and even a Chaos Knight. Who says chaotics can't have some fun? Chainmail bikini has included a detailed sample character for each PrC, which adds to this section's usefulness. The PrCs here are well thought-out and original, and are well worth a look. Roleplaying Paladins goes through the Code of Honor in depth. It gives much insight into roleplaying the Paladin, but might be more helpful for starting GMs and players. The next chapter a variety of Paladins goes through various class combos for the Paladin, such as Cleric/Paladin or Wizard/Paladin. It also gives rules for Paladin orders, and finally, rules for customizing the Paladin. You may give up certain Paladin abilities to pick up others; such as dropping detect evil in order to pick up detect chaos or undead, for example, or even giving up spell slots for an additional smite evil ability. Finally there's a bevy of spells and magic items for the Paladin. The spells are fairly interesting and fit the Paladin quite well, particularly the Mentor and One Soul spells. Overall, Call of Duty if a fine supplement for enhancing the Paladin, and gives much food for thought in making this character useful and playable. If there was a core class that should have made the change to a prestige class it would be the Paladin, and this supplement shows how it can be done. There's a nice mix of the crunch and the creamy, and I highly reccomend it. I wouldn't say it's essential, but it does go into a lot of detail in understanding and expanding the role of the Paladin. [/QUOTE]
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