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<blockquote data-quote="J. Alexander" data-source="post: 3991607" data-attributes="member: 28453"><p><strong>An Idea</strong></p><p></p><p>Death Flag</p><p></p><p>--------------------------------------------------------------------------------</p><p></p><p>I was going to play in another campaign but alas did not make the cut due to time constraints and more creative people applying but the dm had an interesting notion that i have been pondering....He called it rasing the death flag and when a charcter did so the combat was lethal in that if he died he died..otherwise once dropped the character would stablize at -1 hit point. I tend to agree with him in that it gives a certain degree of stabiity to the the characters action in that he knows he cant die but also allows him the opportuity to go for broke so to speak...my own take on this is as follows......You get a base 3points plus 1 point for ever two levels of experiecne...when you raise the death flag you have the following options at your disposal with the associated point cost......</p><p></p><p>+2 to all saves 3 point cost</p><p>+2 to all attack rolls 3point cost</p><p>+2 to all damage rolls 3 point cost</p><p>1 simple action 1 point</p><p>1 extra attack 2 points</p><p>1 extra 5 foot move 1 point</p><p></p><p>I understand this is going to require some thinking and discusiion so this is just an outline..I dotn want a lot of options but feel there need to be a few more so suggestions are welcome...and how would you feel about implementing this in the game....</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 3991607, member: 28453"] [b]An Idea[/b] Death Flag -------------------------------------------------------------------------------- I was going to play in another campaign but alas did not make the cut due to time constraints and more creative people applying but the dm had an interesting notion that i have been pondering....He called it rasing the death flag and when a charcter did so the combat was lethal in that if he died he died..otherwise once dropped the character would stablize at -1 hit point. I tend to agree with him in that it gives a certain degree of stabiity to the the characters action in that he knows he cant die but also allows him the opportuity to go for broke so to speak...my own take on this is as follows......You get a base 3points plus 1 point for ever two levels of experiecne...when you raise the death flag you have the following options at your disposal with the associated point cost...... +2 to all saves 3 point cost +2 to all attack rolls 3point cost +2 to all damage rolls 3 point cost 1 simple action 1 point 1 extra attack 2 points 1 extra 5 foot move 1 point I understand this is going to require some thinking and discusiion so this is just an outline..I dotn want a lot of options but feel there need to be a few more so suggestions are welcome...and how would you feel about implementing this in the game.... J [/QUOTE]
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