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<blockquote data-quote="J. Alexander" data-source="post: 3994274" data-attributes="member: 28453"><p><strong>Gestalt Game</strong></p><p></p><p>Okay guys looks like i will kick off the Gestalt game around the same time as Divine Avengers....those who have opted out of Divine Avengers will more or less be given a slot in the Colony Game. Thanks to Mowgli, the Dwarven traders will be merged with the Colony game so this should prove helpful as well as opening up an additionaly layer of possiablities..</p><p></p><p>Here are some Hard and Fast Ground Rules..</p><p>1. Only two clasees may be selected..if i get the feeling your trying to create an uber character your not gointg to be allowed to play him so lets not waste the time......if you select a human variant or a dwarven sub race etc it must have a zero level adjustment.</p><p></p><p>2. Humans, two dwarves and perhaps one gnome will be allowed. Variants on humans are possible but it will need discussion.....Mowgli has already been given one of the dwarves so only one more is open...i trust you can work it out among yourself...but the gnome could be transfered to another dwarf if necessary.....</p><p></p><p>3. Standard 34 point buy............12 levels are availabe...starting gold is 65,000. Only five magic items per character...one of which must be a weapon of some type......highest value of any one item is 35k but we can fudge a little bit here if it close.</p><p></p><p>4. Please stick to the PH, PH2, Complete Adventurer, Complete Warrior for most of the classes...others will be allowed based upon the concept you present..the mood I am in that day and just random fate <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />......</p><p></p><p>5. This will be a tedious game for those who want action and combat..it is more about diplomacy and building a town/fort/colony so if your expecting tons of dice rolling and action this may not be the one for you...more scouting, exploring etc than combat though there will be an old fashion dungeon crawl or two....so one again unless you willing to engage in a lot of charactger interaction with the others this is not for you..</p><p></p><p>6. Posting will be done every 3 to 4 days .. iknow this is a lag from most of my games..but i want more thought put into them and planning...this also means my posts will be longer and more detailed than is my usual style....</p><p></p><p>7. I WILL WILL WILL keeep this game to 5 or 6 players with no exceptions..charcters will be selcted on merit and how i feel both the pc's and the player's themself will interact...if this is harsh i am sorry but I have a very very defined idea and concept of this particular campaing so it is going to be less flexiable and more rigid than my ususal playing style..</p><p></p><p>Comments Ideas etc.....</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 3994274, member: 28453"] [b]Gestalt Game[/b] Okay guys looks like i will kick off the Gestalt game around the same time as Divine Avengers....those who have opted out of Divine Avengers will more or less be given a slot in the Colony Game. Thanks to Mowgli, the Dwarven traders will be merged with the Colony game so this should prove helpful as well as opening up an additionaly layer of possiablities.. Here are some Hard and Fast Ground Rules.. 1. Only two clasees may be selected..if i get the feeling your trying to create an uber character your not gointg to be allowed to play him so lets not waste the time......if you select a human variant or a dwarven sub race etc it must have a zero level adjustment. 2. Humans, two dwarves and perhaps one gnome will be allowed. Variants on humans are possible but it will need discussion.....Mowgli has already been given one of the dwarves so only one more is open...i trust you can work it out among yourself...but the gnome could be transfered to another dwarf if necessary..... 3. Standard 34 point buy............12 levels are availabe...starting gold is 65,000. Only five magic items per character...one of which must be a weapon of some type......highest value of any one item is 35k but we can fudge a little bit here if it close. 4. Please stick to the PH, PH2, Complete Adventurer, Complete Warrior for most of the classes...others will be allowed based upon the concept you present..the mood I am in that day and just random fate :)...... 5. This will be a tedious game for those who want action and combat..it is more about diplomacy and building a town/fort/colony so if your expecting tons of dice rolling and action this may not be the one for you...more scouting, exploring etc than combat though there will be an old fashion dungeon crawl or two....so one again unless you willing to engage in a lot of charactger interaction with the others this is not for you.. 6. Posting will be done every 3 to 4 days .. iknow this is a lag from most of my games..but i want more thought put into them and planning...this also means my posts will be longer and more detailed than is my usual style.... 7. I WILL WILL WILL keeep this game to 5 or 6 players with no exceptions..charcters will be selcted on merit and how i feel both the pc's and the player's themself will interact...if this is harsh i am sorry but I have a very very defined idea and concept of this particular campaing so it is going to be less flexiable and more rigid than my ususal playing style.. Comments Ideas etc..... [/QUOTE]
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