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<blockquote data-quote="Maidhc O Casain" data-source="post: 4002470" data-attributes="member: 29558"><p>I would say either 2 additional skill points per level or 2 additional class skills/level. I'd lean toward the 2 skill points, because some skills are far more valuable than others due to the frequency with which they are used and/or whether or not they can be used 'untrained.' I'd lean toward avoiding the pitfalls of judging those questions and just give the two points/level.</p><p></p><p>On the other hand, there are classes that get lots of skill points, and one could argue that granting another class extra points would make character classes such as the Rogue less useful (or at least less vital) to a group - especially if the Rogue character was designed with the idea that he/she would be the groups 'skill monkey.' So if you want lots of class skills or lots of skill points, take a Rogue or a Ranger.</p><p></p><p>And on the third hand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I don't think it's just class abilities that were taken into account when the classes were made - I think it's more complicated than that.</p><p></p><p>But on the 4th hand, in a fairly high powered Gestalt game like this one the lines are fairly well blurred already, so I'm not sure how much difference it will make - other than every player getting a character they are really happy with.</p><p></p><p>(Never ask an Elf for advice, for they will say both yes and no. Or something like that, anyway - I'm feeling too lazy to go looking through <u>Fellowship</u> to get the quote exactly right).</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 4002470, member: 29558"] I would say either 2 additional skill points per level or 2 additional class skills/level. I'd lean toward the 2 skill points, because some skills are far more valuable than others due to the frequency with which they are used and/or whether or not they can be used 'untrained.' I'd lean toward avoiding the pitfalls of judging those questions and just give the two points/level. On the other hand, there are classes that get lots of skill points, and one could argue that granting another class extra points would make character classes such as the Rogue less useful (or at least less vital) to a group - especially if the Rogue character was designed with the idea that he/she would be the groups 'skill monkey.' So if you want lots of class skills or lots of skill points, take a Rogue or a Ranger. And on the third hand :D I don't think it's just class abilities that were taken into account when the classes were made - I think it's more complicated than that. But on the 4th hand, in a fairly high powered Gestalt game like this one the lines are fairly well blurred already, so I'm not sure how much difference it will make - other than every player getting a character they are really happy with. (Never ask an Elf for advice, for they will say both yes and no. Or something like that, anyway - I'm feeling too lazy to go looking through [U]Fellowship[/U] to get the quote exactly right). [/QUOTE]
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