Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Call to the Four Lands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leif" data-source="post: 4016247" data-attributes="member: 48762"><p><strong>Hennett the gestalt Ranger/Druid</strong></p><p></p><p>I started all over again with buying Hennett's stats and everything. Here's the way he came out. Oh, and I put Hennett at the minimum for 12th level, but I was wondering if he could have used his Craft Wand feat before the game starts??? (Hennett is just DYING to make a wand of Cure Serious Wounds as soon as he has the xp to burn) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Anyway, here he is:</p><p></p><p>Hennett Gestalt Ranger/Druid Level 12 XP: 66,000</p><p></p><p>S 16, +3</p><p>D 12, +1</p><p>C 12+L4increase+L8increase=14. +2</p><p>I 12, +1 Languages: common, giant (also speaks Elvish, Sylvan, and Gnoll, see skills below)</p><p>W16+L12increase=17, +3</p><p>C10,+0</p><p></p><p>AC: 20 [10+2(leather armor)+4(the enchantment of the armor)+1(dex)+1(amulet)+2(ring)]</p><p></p><p>Saving Throws: Fort:+8(class)+2(abil)=+10. Ref:+8(class)+1(abil)=+9. Will:+8(class)+3(abil)=+11</p><p></p><p>HP: 83 [<a href="http://invisiblecastle.com/roller/view/1473857/" target="_blank">http://invisiblecastle.com/roller/view/1473857/</a> ]</p><p></p><p><strong>BAB:</strong> +12/+7/+2</p><p>Total Bonus with +4Greataxe: +12+4(magic axe)+3(str)+1(wpn foc)=+20/+15/+10</p><p>Total Bonus with +1Composite Longbow: +12+1(magic bow)+2(str)+1(wpn foc)=+16/+11/+6</p><p></p><p><strong>Feats:</strong> Human Bonus Feat - Weapon Focus Great Axe</p><p>1st level - Weapon Focus Composite LongBow</p><p>3rd level - Craft Wand</p><p>6th level - Power Attack (subtract x from attack roll, and add 2x to damage with Greataxe)</p><p>9th level - Mounted Combat</p><p>12th level - Mounted Archery</p><p></p><p><strong>Ranger Abilities</strong></p><p>Combat Style (archery) (treated as having rapid shot feat)</p><p>Endurance</p><p>Animal Companion (heavy horse, "Beavis")</p><p>Improved Combat Style (treated as having manyshot feat)</p><p>Woodland Stride</p><p>Swift Tracker</p><p>Evasion (no damage on successful save vs. area attack [fireball], full damage if failed save</p><p>Combat Style Mastery (Improved Precise Shot feat)</p><p></p><p><strong>Skills</strong> (28+4 at first level, and 8 per level thereafter)</p><p>Climb +10 (armor check) (7 ranks + 3 strength)</p><p>Hide +10 (armor check) (9 ranks + 1 dex)</p><p>Know. Nature +16 (15 ranks +1 int)</p><p>Listen +18 (15 ranks +3 wis)</p><p>Move Silently +15 (14 ranks +1 dex)</p><p>Search +10 (9 ranks +1 int)</p><p>Sense Motive +11 (8 ranks +3 wis)</p><p>Speak Elvish</p><p>Speak Sylvan</p><p>Speak Gnoll</p><p>Spot +18 (15ranks +3 wis)</p><p>Survival +18 (15 ranks +3 wis) (skill that covers tracking)</p><p></p><p><strong>Magic Items:</strong></p><p>+4 Great Axe (d12+4+3Str damage) (crit on 20, x3 dam)</p><p>+1 Composite Longbow (which was already a +2 str bow) (1d8+1+2Str damage)</p><p>+4 Leather Armor (+6 total to AC)</p><p>+2 Ring of Protection</p><p>Amulet of Natural Armor +1</p><p></p><p><strong>Spells Normally Memorized:</strong></p><p></p><p><strong>Ranger Spells:</strong></p><p><strong>First Level:</strong> Pass Without Trace; Resist Energy</p><p><strong>Second Level:</strong> Protection From Energy; Protection From Energy</p><p><strong>Third Level:</strong> Cure Moderate Wounds; Remove Disease </p><p></p><p><strong>Druid Spells:</strong></p><p><strong>Orisons:</strong> Detect Magic; Detect Magic; Guidance; Guidance; Guidance; Purify Food and Drink</p><p><strong>First Level:</strong> Cure Light Wounds; Cure Light Wounds; Cure Light Wounds; Jump; Pass Without Trace</p><p><strong>Second Level:</strong> Delay Poison; Delay Poison; Bull's Strength; Bull's Strength; Resist Energy</p><p><strong>Third Level:</strong> Neutralize Poison; Neutralize Poison; Protection From Energy; Protection From Energy; Remove Disease</p><p><strong>Fourth Level:</strong> Cure Serious Wounds; Flame Strike; Freedom of Movement</p><p><strong>Fifth Level:</strong> Cure Critical Wounds; Cure Critical Wounds; Baleful Polymorph</p><p><strong>Sixth Level:</strong> Cure Light Wounds, Mass; Dispel Magic, Greater</p></blockquote><p></p>
[QUOTE="Leif, post: 4016247, member: 48762"] [b]Hennett the gestalt Ranger/Druid[/b] I started all over again with buying Hennett's stats and everything. Here's the way he came out. Oh, and I put Hennett at the minimum for 12th level, but I was wondering if he could have used his Craft Wand feat before the game starts??? (Hennett is just DYING to make a wand of Cure Serious Wounds as soon as he has the xp to burn) :D Anyway, here he is: Hennett Gestalt Ranger/Druid Level 12 XP: 66,000 S 16, +3 D 12, +1 C 12+L4increase+L8increase=14. +2 I 12, +1 Languages: common, giant (also speaks Elvish, Sylvan, and Gnoll, see skills below) W16+L12increase=17, +3 C10,+0 AC: 20 [10+2(leather armor)+4(the enchantment of the armor)+1(dex)+1(amulet)+2(ring)] Saving Throws: Fort:+8(class)+2(abil)=+10. Ref:+8(class)+1(abil)=+9. Will:+8(class)+3(abil)=+11 HP: 83 [[url]http://invisiblecastle.com/roller/view/1473857/[/url] ] [B]BAB:[/B] +12/+7/+2 Total Bonus with +4Greataxe: +12+4(magic axe)+3(str)+1(wpn foc)=+20/+15/+10 Total Bonus with +1Composite Longbow: +12+1(magic bow)+2(str)+1(wpn foc)=+16/+11/+6 [b]Feats:[/b] Human Bonus Feat - Weapon Focus Great Axe 1st level - Weapon Focus Composite LongBow 3rd level - Craft Wand 6th level - Power Attack (subtract x from attack roll, and add 2x to damage with Greataxe) 9th level - Mounted Combat 12th level - Mounted Archery [b]Ranger Abilities[/b] Combat Style (archery) (treated as having rapid shot feat) Endurance Animal Companion (heavy horse, "Beavis") Improved Combat Style (treated as having manyshot feat) Woodland Stride Swift Tracker Evasion (no damage on successful save vs. area attack [fireball], full damage if failed save Combat Style Mastery (Improved Precise Shot feat) [b]Skills[/b] (28+4 at first level, and 8 per level thereafter) Climb +10 (armor check) (7 ranks + 3 strength) Hide +10 (armor check) (9 ranks + 1 dex) Know. Nature +16 (15 ranks +1 int) Listen +18 (15 ranks +3 wis) Move Silently +15 (14 ranks +1 dex) Search +10 (9 ranks +1 int) Sense Motive +11 (8 ranks +3 wis) Speak Elvish Speak Sylvan Speak Gnoll Spot +18 (15ranks +3 wis) Survival +18 (15 ranks +3 wis) (skill that covers tracking) [b]Magic Items:[/b] +4 Great Axe (d12+4+3Str damage) (crit on 20, x3 dam) +1 Composite Longbow (which was already a +2 str bow) (1d8+1+2Str damage) +4 Leather Armor (+6 total to AC) +2 Ring of Protection Amulet of Natural Armor +1 [b]Spells Normally Memorized:[/b] [B]Ranger Spells:[/B] [b]First Level:[/b] Pass Without Trace; Resist Energy [b]Second Level:[/b] Protection From Energy; Protection From Energy [b]Third Level:[/b] Cure Moderate Wounds; Remove Disease [b]Druid Spells:[/b] [b]Orisons:[/b] Detect Magic; Detect Magic; Guidance; Guidance; Guidance; Purify Food and Drink [b]First Level:[/b] Cure Light Wounds; Cure Light Wounds; Cure Light Wounds; Jump; Pass Without Trace [b]Second Level:[/b] Delay Poison; Delay Poison; Bull's Strength; Bull's Strength; Resist Energy [b]Third Level:[/b] Neutralize Poison; Neutralize Poison; Protection From Energy; Protection From Energy; Remove Disease [b]Fourth Level:[/b] Cure Serious Wounds; Flame Strike; Freedom of Movement [b]Fifth Level:[/b] Cure Critical Wounds; Cure Critical Wounds; Baleful Polymorph [b]Sixth Level:[/b] Cure Light Wounds, Mass; Dispel Magic, Greater [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Call to the Four Lands
Top