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Called Shots and Maiming attacks
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<blockquote data-quote="Kalshane" data-source="post: 3144783" data-attributes="member: 9505"><p>After insistance from one of my players, I cooked up a called shot system with a penalty to hit for each area of the body, and an effect that could be resisted by a Fort save vs. 10+ damage dealt. However, attempting a Called Shot in Melee provoked an AOO (unless the character in question had the "Improved Called Shot" feat) which disrupted the attempt if it hit. For ranged attacks, making a Called Shot was a full-round action because of the necessary aiming involved.</p><p></p><p>I think the player attempted called shots every once in awhile, but it generally wasn't worth the AOO or spending a feat on getting better at it to him.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 3144783, member: 9505"] After insistance from one of my players, I cooked up a called shot system with a penalty to hit for each area of the body, and an effect that could be resisted by a Fort save vs. 10+ damage dealt. However, attempting a Called Shot in Melee provoked an AOO (unless the character in question had the "Improved Called Shot" feat) which disrupted the attempt if it hit. For ranged attacks, making a Called Shot was a full-round action because of the necessary aiming involved. I think the player attempted called shots every once in awhile, but it generally wasn't worth the AOO or spending a feat on getting better at it to him. [/QUOTE]
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