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Community
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*Pathfinder & Starfinder
Called Shots and Reflex Saves
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<blockquote data-quote="Creamsteak" data-source="post: 1463581" data-attributes="member: 552"><p>Ever have those players that really don't understand why they don't have called shots? Or why he doesn't get a reflex save to avoid a critical hit?</p><p></p><p>I had one recently. His house rule, which I think is interesting enough to post (but not necessarily sound enough to use in a reasonable game) worked like this:</p><p></p><p>You can make a called shot against any part of your opponents discernable anatomy. Making a called shot incurs a -4 penalty to attack rolls. If the attack roll hits, the target gets a reflex save (DC is the Damage Dealt). A successful save negates the attack.</p><p></p><p>Called shots to human anatomy include:</p><p>Eyes (incurs Blindness and deals half damage for the called shot)</p><p>Ears (incurs Deafness and deals half damage for the called shot)</p><p>Throat (deals half damage and incurs suffocation penalties as if the target was drowning)</p><p>Legs (incurs half damage and halves movement)</p><p>Arm (incurs half damage and causes a penalty to attack rolls and negates shield bonus for targeted arm)</p><p>Groin (incurs half damage and limits target to a single standard action on the next round)</p><p>*Torso (incurs full damage, but the weapon can be "imbedded" to prevent regeneration and fast healing of the wound or to cause constant damage in the case of weaknesses against weapon types or weapons with the wounding property)</p><p></p><p>*Thats an extra house rule they use at their table where weapons left inside the targets chest for a regenerating target such as a troll will deal lethal damage instead of non-lethal damage, or the weapon can be left inside of a creature with fast healing to make the damage impossibe to heal until the weapon is removed as a full-round action.</p><p></p><p>If the damage caused by the called shot is healed, the negative penalty caused by the caused shot is removed and the target functions normally.</p><p></p><p> If a called shot is also a confirmed critical hit, the debilitation is more extreme (such as a severed limb), and will require some method of regeneration. Creatures that have natural regeneration (such as a troll) are immune to called shots made against their eyes, ears, throat, legs, arms, and groin except in the case of a critical hit.</p><p></p><p></p><p></p><p>I think that although extreme, it does seem a little interesting, so I thought I'd post it. It does open up some interesting special tactics (like carrying four wounding daggers and attempting to call shots against the torso with them, so that you can cause constant bleeding wounds).</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1463581, member: 552"] Ever have those players that really don't understand why they don't have called shots? Or why he doesn't get a reflex save to avoid a critical hit? I had one recently. His house rule, which I think is interesting enough to post (but not necessarily sound enough to use in a reasonable game) worked like this: You can make a called shot against any part of your opponents discernable anatomy. Making a called shot incurs a -4 penalty to attack rolls. If the attack roll hits, the target gets a reflex save (DC is the Damage Dealt). A successful save negates the attack. Called shots to human anatomy include: Eyes (incurs Blindness and deals half damage for the called shot) Ears (incurs Deafness and deals half damage for the called shot) Throat (deals half damage and incurs suffocation penalties as if the target was drowning) Legs (incurs half damage and halves movement) Arm (incurs half damage and causes a penalty to attack rolls and negates shield bonus for targeted arm) Groin (incurs half damage and limits target to a single standard action on the next round) *Torso (incurs full damage, but the weapon can be "imbedded" to prevent regeneration and fast healing of the wound or to cause constant damage in the case of weaknesses against weapon types or weapons with the wounding property) *Thats an extra house rule they use at their table where weapons left inside the targets chest for a regenerating target such as a troll will deal lethal damage instead of non-lethal damage, or the weapon can be left inside of a creature with fast healing to make the damage impossibe to heal until the weapon is removed as a full-round action. If the damage caused by the called shot is healed, the negative penalty caused by the caused shot is removed and the target functions normally. If a called shot is also a confirmed critical hit, the debilitation is more extreme (such as a severed limb), and will require some method of regeneration. Creatures that have natural regeneration (such as a troll) are immune to called shots made against their eyes, ears, throat, legs, arms, and groin except in the case of a critical hit. I think that although extreme, it does seem a little interesting, so I thought I'd post it. It does open up some interesting special tactics (like carrying four wounding daggers and attempting to call shots against the torso with them, so that you can cause constant bleeding wounds). [/QUOTE]
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