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Called Shots Return! Broken Bones! Look
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<blockquote data-quote="Sepulchrave II" data-source="post: 311679" data-attributes="member: 4303"><p>I strongly recommend that you DO NOT impose such rules.</p><p></p><p>If, however, you do, make <em>every</em> hit a locational one, else Hong's Paradox(TM), as listed above, will be manifested.</p><p></p><p>You should use a d20. After all its a d20 System. </p><p></p><p>In the case of an untargeted strike:</p><p></p><p><strong>Random Hit Location</strong></p><p></p><p>1-4 Left Leg</p><p>5-8 Right Leg</p><p>9-10 Left Arm</p><p>11-12 Right Arm</p><p>13-15 Torso (Lower)</p><p>16-18 Torso (Upper)</p><p>19-20 Neck/head.</p><p></p><p></p><p>A specifically targeted strike - i.e. a <strong>called shot</strong> should expand from existing mechanics. So:</p><p></p><p>1. All called shots immediately incur a -4 penalty to hit (logic: strikes to subdue, which involve a departure from the normal ebb and flow of combat, already incur a -4 penalty. It seems reasonable to apply the same penalty to called shots.) You could invent a feat called "Improved Called Shot" to offset this penalty. </p><p></p><p>(You also might want to consider whether Called Shots provoke an AoO like trips or disarms - obviously, mitigating feats could be developed.)</p><p></p><p>2. This -4 penalty is further modified by the size of the target: -1 for leg or torso (Small); -2 for arm or head (Tiny).</p><p></p><p>2a). In the same vein, you can add a penalty of -4 to hit a hand (Diminutive) or -8 to hit an eye or ear (Fine). Although, I'd restrict the option to hit these areas to small, one-handed piercing weapons (and maybe the rapier), or you'll get:</p><p></p><p>"Uuh, I'll hit him in his left eye with my greataxe."</p><p></p><p></p><p>Pages 67-68 of the DMG lists the effects of specific injuries to specific areas. Go with these.</p><p></p><p></p><p>Personally, I dislike the extra layer of mechanics. I tried it for a while, and I soon got bored of it.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 311679, member: 4303"] I strongly recommend that you DO NOT impose such rules. If, however, you do, make [I]every[/I] hit a locational one, else Hong's Paradox(TM), as listed above, will be manifested. You should use a d20. After all its a d20 System. In the case of an untargeted strike: [B]Random Hit Location[/B] 1-4 Left Leg 5-8 Right Leg 9-10 Left Arm 11-12 Right Arm 13-15 Torso (Lower) 16-18 Torso (Upper) 19-20 Neck/head. A specifically targeted strike - i.e. a [B]called shot[/B] should expand from existing mechanics. So: 1. All called shots immediately incur a -4 penalty to hit (logic: strikes to subdue, which involve a departure from the normal ebb and flow of combat, already incur a -4 penalty. It seems reasonable to apply the same penalty to called shots.) You could invent a feat called "Improved Called Shot" to offset this penalty. (You also might want to consider whether Called Shots provoke an AoO like trips or disarms - obviously, mitigating feats could be developed.) 2. This -4 penalty is further modified by the size of the target: -1 for leg or torso (Small); -2 for arm or head (Tiny). 2a). In the same vein, you can add a penalty of -4 to hit a hand (Diminutive) or -8 to hit an eye or ear (Fine). Although, I'd restrict the option to hit these areas to small, one-handed piercing weapons (and maybe the rapier), or you'll get: "Uuh, I'll hit him in his left eye with my greataxe." Pages 67-68 of the DMG lists the effects of specific injuries to specific areas. Go with these. Personally, I dislike the extra layer of mechanics. I tried it for a while, and I soon got bored of it. [/QUOTE]
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