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"Called shots" within the rules -- breaking a leg
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<blockquote data-quote="Rel" data-source="post: 1376606" data-attributes="member: 99"><p>I can't disagree that it is easy to remember or simple to implement. I just don't think it addresses the original question of whether you can break somebody's leg to keep them from escaping. It stays too far within the existing rules to accomplish that.</p><p></p><p>The fact is that there are no rules for broken limbs. So we're going to have to stipulate that it either isn't possible (which rather breaks my suspension of disbelief) or make up a house rule to simulate the situation.</p><p></p><p>I'd posit that it is simply impossible to swing a weapon with a broken or shattered (but not slightly fractured) arm and that it is impossible to run at full speed with broken legs. By using Str or Dex damage to simulate this, you put somebody at a penalty but they are still fully capable of doing those things. Moreover, a Dex penalty in particular doesn't in any way reduce someone's movement but it does reduce a whole host of other things that should, IMHO, not be affected by a broken leg (say, Open Lock for example).</p><p></p><p>I guess what I'm really getting at is that if you're going to the trouble to make up a house rule about the effects of a broken leg, it ought to reduce your movement rate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Rel, post: 1376606, member: 99"] I can't disagree that it is easy to remember or simple to implement. I just don't think it addresses the original question of whether you can break somebody's leg to keep them from escaping. It stays too far within the existing rules to accomplish that. The fact is that there are no rules for broken limbs. So we're going to have to stipulate that it either isn't possible (which rather breaks my suspension of disbelief) or make up a house rule to simulate the situation. I'd posit that it is simply impossible to swing a weapon with a broken or shattered (but not slightly fractured) arm and that it is impossible to run at full speed with broken legs. By using Str or Dex damage to simulate this, you put somebody at a penalty but they are still fully capable of doing those things. Moreover, a Dex penalty in particular doesn't in any way reduce someone's movement but it does reduce a whole host of other things that should, IMHO, not be affected by a broken leg (say, Open Lock for example). I guess what I'm really getting at is that if you're going to the trouble to make up a house rule about the effects of a broken leg, it ought to reduce your movement rate. ;) [/QUOTE]
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"Called shots" within the rules -- breaking a leg
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