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Called shots
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<blockquote data-quote="Infiniti2000" data-source="post: 2498990" data-attributes="member: 31734"><p>No, it doesn't make a lick of sense. Not only that, but you'll never have it make sense within the d20 system. The mere title of 'called shot' doesn't even make sense. For it to make sense means that every other attack in the game is not a called shot, meaning that they are not aimed. That doesn't make any sense whatsoever.</p><p> </p><p>Aside from that, you'd want a 'called shot' system that is balanced and playable across all levels. This cannot be done. You can create a system that is playable and call it a called shot system, but it won't be similar to what you propose as a general rules system available to all levels of play. For example, create a series of called shot feats, perhaps in a chain, that characters must have to take advantage of called shots. This is not really a called shot system available to anyone though and predominantly favors the fighter, who has the feats to spend.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2498990, member: 31734"] No, it doesn't make a lick of sense. Not only that, but you'll never have it make sense within the d20 system. The mere title of 'called shot' doesn't even make sense. For it to make sense means that every other attack in the game is not a called shot, meaning that they are not aimed. That doesn't make any sense whatsoever. Aside from that, you'd want a 'called shot' system that is balanced and playable across all levels. This cannot be done. You can create a system that is playable and call it a called shot system, but it won't be similar to what you propose as a general rules system available to all levels of play. For example, create a series of called shot feats, perhaps in a chain, that characters must have to take advantage of called shots. This is not really a called shot system available to anyone though and predominantly favors the fighter, who has the feats to spend. [/QUOTE]
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