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<blockquote data-quote="reanjr" data-source="post: 3104003" data-attributes="member: 20740"><p>We did something like this. All effects were noncumulative for the same target area and status type effects last 1d4 rounds unless otherwise noted:</p><p></p><p>Eye: For DC 10+dmg or blinded</p><p>Head: For DC dmg or unconscious</p><p>Torso: For DC 5+dmg or sickened</p><p>Hand: For DC 15+dmg or -2 to attacks/skill checks with that hand</p><p>Arm: For DC 10+dmg or -2 to attacks/skill checks with that hand</p><p>Neck: For DC dmg or 1d4 Con dmg</p><p>Leg: For DC dmg or 1/2 movement</p><p>Foot: For DC 10+dmg or -2 to skill checks related to moving</p><p></p><p>In addition, on a crit, the effect was permanent (or dead in the case of the head or multiplied by the crit multiplier in the case of the neck). Regen or something similar would fix these problems.</p><p></p><p>I may have the exact DCs off, but I think those were it. Basically, for balance (more than realism) the DC was based on how debilitating the effect was.</p><p></p><p>Also forgot to mention that called shots were full-round action.</p><p></p><p>EDIT: (after reading Diaglo's staking post)</p><p></p><p>I kind of forgot about this one. Heart shot could be performed as I previously specified (as a Diminutive +4 AC creature) with the added effect that it was always considered to have cover from the sternum and also had total concealment (50% miss chance). So an average unarmored human heart shot would be AC 18 with a 50% miss chance. Successful hits brought about immediate staggering (0 hp).</p></blockquote><p></p>
[QUOTE="reanjr, post: 3104003, member: 20740"] We did something like this. All effects were noncumulative for the same target area and status type effects last 1d4 rounds unless otherwise noted: Eye: For DC 10+dmg or blinded Head: For DC dmg or unconscious Torso: For DC 5+dmg or sickened Hand: For DC 15+dmg or -2 to attacks/skill checks with that hand Arm: For DC 10+dmg or -2 to attacks/skill checks with that hand Neck: For DC dmg or 1d4 Con dmg Leg: For DC dmg or 1/2 movement Foot: For DC 10+dmg or -2 to skill checks related to moving In addition, on a crit, the effect was permanent (or dead in the case of the head or multiplied by the crit multiplier in the case of the neck). Regen or something similar would fix these problems. I may have the exact DCs off, but I think those were it. Basically, for balance (more than realism) the DC was based on how debilitating the effect was. Also forgot to mention that called shots were full-round action. EDIT: (after reading Diaglo's staking post) I kind of forgot about this one. Heart shot could be performed as I previously specified (as a Diminutive +4 AC creature) with the added effect that it was always considered to have cover from the sternum and also had total concealment (50% miss chance). So an average unarmored human heart shot would be AC 18 with a 50% miss chance. Successful hits brought about immediate staggering (0 hp). [/QUOTE]
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