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<blockquote data-quote="Corlon" data-source="post: 407446" data-attributes="member: 6905"><p><strong>its all in the way you think about it</strong></p><p></p><p>I used to have a problem with this, but if you think about it, you just have to use imagination<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>What your character IS trying to do is attack a vital area, but because the other person knows this, they try to dodge, stopping the crit, but sometimes they don't dodge well enough (ie:critical hits).</p><p></p><p>And sneak attack counts in what happens when a person DOESN'T try to dodge.</p><p></p><p>The only thing you'd have to answer, is what about a fighter (without sneak attack) against a flat footed person. And the answer to this is... don't try to make up a rule that will probably be over powered when you really don't need to because it doesn't add much to game play.</p><p></p><p>This is what improved crit is all about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Corlon, post: 407446, member: 6905"] [b]its all in the way you think about it[/b] I used to have a problem with this, but if you think about it, you just have to use imagination:D What your character IS trying to do is attack a vital area, but because the other person knows this, they try to dodge, stopping the crit, but sometimes they don't dodge well enough (ie:critical hits). And sneak attack counts in what happens when a person DOESN'T try to dodge. The only thing you'd have to answer, is what about a fighter (without sneak attack) against a flat footed person. And the answer to this is... don't try to make up a rule that will probably be over powered when you really don't need to because it doesn't add much to game play. This is what improved crit is all about :D [/QUOTE]
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