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<blockquote data-quote="Nagol" data-source="post: 6263616" data-attributes="member: 23935"><p>Called shots are terrible when they are used to circumvent hit point totals.</p><p></p><p>The simplest way to add called shots without undermining the hit point system is to allow a "called shot" to inflict a condition rather than cause damage. In effect, it becomes a way for martial users to widen somewhat their choices in combat.</p><p></p><p>So you want to shoot the wand out of his hand? Called shot at -4 and if you hit, he drops the wand. Want to blind the dragon? Called shot at -8 and he takes a -4 to hit for 1-6 rounds. A second success converts that to blindness for the duration.</p><p></p><p>Typically, it is better to just damage the opponent, but circumstantially it can be valuable to change the situation is plausible ways. The balancing acts come in trying to offer conditions that are useful, but not so powerful they become the automatic first choice.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6263616, member: 23935"] Called shots are terrible when they are used to circumvent hit point totals. The simplest way to add called shots without undermining the hit point system is to allow a "called shot" to inflict a condition rather than cause damage. In effect, it becomes a way for martial users to widen somewhat their choices in combat. So you want to shoot the wand out of his hand? Called shot at -4 and if you hit, he drops the wand. Want to blind the dragon? Called shot at -8 and he takes a -4 to hit for 1-6 rounds. A second success converts that to blindness for the duration. Typically, it is better to just damage the opponent, but circumstantially it can be valuable to change the situation is plausible ways. The balancing acts come in trying to offer conditions that are useful, but not so powerful they become the automatic first choice. [/QUOTE]
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