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Calling 4e designers & developers.... Please explain the skills to class ratio
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<blockquote data-quote="DEFCON 1" data-source="post: 4943250" data-attributes="member: 7006"><p>If I was to make an uneducated guess as to the design decisions for the first Player's Handbook with regards to the fighter only getting three skills...</p><p></p><p>PH1 has several feats that gave a bonus to hit in specific situations, and has the Skill Training feat that allows you to take a new Trained skill. So perhaps the thought was to give most classes a 4th trained skill on their list and make them spend a feat to get bonuses to attack, whereas the fighter got the bonus to all attacks as part of his class abilities and then would spend a feat to get another trained skill. So in the end they could end up the same way... 4 trained skills, a bonus to hit, and you've spent a feat to accomplish it.</p><p></p><p>Now this doesn't explain the barbarian nor the new Martial Power fighter builds... but perhaps in the year and a half since PH1 development ended, they've made other decisions or priorities have shifted? Can't really say. But at least the original fighter builds do have somewhat of a possible explanation.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4943250, member: 7006"] If I was to make an uneducated guess as to the design decisions for the first Player's Handbook with regards to the fighter only getting three skills... PH1 has several feats that gave a bonus to hit in specific situations, and has the Skill Training feat that allows you to take a new Trained skill. So perhaps the thought was to give most classes a 4th trained skill on their list and make them spend a feat to get bonuses to attack, whereas the fighter got the bonus to all attacks as part of his class abilities and then would spend a feat to get another trained skill. So in the end they could end up the same way... 4 trained skills, a bonus to hit, and you've spent a feat to accomplish it. Now this doesn't explain the barbarian nor the new Martial Power fighter builds... but perhaps in the year and a half since PH1 development ended, they've made other decisions or priorities have shifted? Can't really say. But at least the original fighter builds do have somewhat of a possible explanation. [/QUOTE]
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Calling 4e designers & developers.... Please explain the skills to class ratio
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