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Calling 4e designers & developers.... Please explain the skills to class ratio
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4944109" data-attributes="member: 20805"><p>Imaro scores a Crit hit on my pet peeve of skill challenges....</p><p></p><p>..And I admit I am struggling with getting my group out of this mentality, but participation in a skill challenge does not mean to spam your highest scored skill. The DC's in both the revised RAW and in Stalker0's Obsideon system are designed so that an untrained check can be a success.</p><p></p><p>Stalker0's system is better, IMHO, because there isn't the fear of 'losing' the challenge by failing a single roll of the dice and less of a mechanical emphasis to have the non-skill monkey sit the encounter out.</p><p></p><p>I want the player paradigm where 'untrained' = 'pretty good' and 'trained' = 'world class/olympic'.</p><p> This paradigm changes the question of the differences in skill distribution a bit, but I agree with an earlier poster that I think its all based on 'this feels right'. Skill monkey classes and 'studious' classes have a higher number, tanks have a lower number....</p><p></p><p>Anyway, enough of a derailment... back to your usual thread!</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4944109, member: 20805"] Imaro scores a Crit hit on my pet peeve of skill challenges.... ..And I admit I am struggling with getting my group out of this mentality, but participation in a skill challenge does not mean to spam your highest scored skill. The DC's in both the revised RAW and in Stalker0's Obsideon system are designed so that an untrained check can be a success. Stalker0's system is better, IMHO, because there isn't the fear of 'losing' the challenge by failing a single roll of the dice and less of a mechanical emphasis to have the non-skill monkey sit the encounter out. I want the player paradigm where 'untrained' = 'pretty good' and 'trained' = 'world class/olympic'. This paradigm changes the question of the differences in skill distribution a bit, but I agree with an earlier poster that I think its all based on 'this feels right'. Skill monkey classes and 'studious' classes have a higher number, tanks have a lower number.... Anyway, enough of a derailment... back to your usual thread! :) [/QUOTE]
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Calling 4e designers & developers.... Please explain the skills to class ratio
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