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Calling 4e designers & developers.... Please explain the skills to class ratio
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<blockquote data-quote="billd91" data-source="post: 4945434" data-attributes="member: 3400"><p>Maybe, maybe not. But it does kind of stand out. If the classes are no longer balancing off combat and skills together because they're so effectively "siloed" off as some posters have said in other threads, then why the difference at all?</p><p></p><p></p><p></p><p>In previous editions, I'd agree, in part, because the rogues weren't as good in combat. Their roles in the party were different and they were expected to gain spotlight time in situations other than combat. But now, every character supposedly has an equally valid (or even important) combat role. So why should we expect the rogue to continue to rely on wit and skills any more than the fighter if the relative deficiency has been removed? Why retain a relative deficiency (the fighter's skills) when you're getting rid of the ones on the combat side of the silo wall?</p><p></p><p>Personally, I'm mystified and I don't think archetype really explains it. That would explain differences in class skills pretty well, but not skill point differences.</p></blockquote><p></p>
[QUOTE="billd91, post: 4945434, member: 3400"] Maybe, maybe not. But it does kind of stand out. If the classes are no longer balancing off combat and skills together because they're so effectively "siloed" off as some posters have said in other threads, then why the difference at all? In previous editions, I'd agree, in part, because the rogues weren't as good in combat. Their roles in the party were different and they were expected to gain spotlight time in situations other than combat. But now, every character supposedly has an equally valid (or even important) combat role. So why should we expect the rogue to continue to rely on wit and skills any more than the fighter if the relative deficiency has been removed? Why retain a relative deficiency (the fighter's skills) when you're getting rid of the ones on the combat side of the silo wall? Personally, I'm mystified and I don't think archetype really explains it. That would explain differences in class skills pretty well, but not skill point differences. [/QUOTE]
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Calling 4e designers & developers.... Please explain the skills to class ratio
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