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Calling 4e designers & developers.... Please explain the skills to class ratio
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<blockquote data-quote="billd91" data-source="post: 4947778" data-attributes="member: 3400"><p>The druid spell-casting is not generally as good as either the cleric or wizard/sorcerer. The animal companion becomes an increasingly weak power as the character levels, as do the summoning spells. Wildshape, I believe, was not rated nearly as powerful as it turned out to be (hence all the polymorph fixing).</p><p></p><p></p><p></p><p>It's not simply a question of being a weaker combatant. It's having other powers, to balance off the skill points. The barbarian builds on a fairly tight schedule and focused around a certain point compared to fighters. Bards get a variety of group buffs and spellcasting building up his level progression while the rogue gets mainly a power that simply builds.</p><p>Seriously, do you think the archetype niche filled by the rogue is really much different from the bard with respect to the skill points it takes for coverage? I don't think so, that's why I think balancing off other powers is significant.</p><p></p><p></p><p></p><p></p><p>The sorcerer is one of the classes I'd give 4 skill points to that didn't happen to get it. </p><p>But, with respect to archetypes, I think you help make my case. What is it about the untrained and inborn aspect of the sorcerer archetype mandates few skill points compared to the 4 point median? Nothing I can think of. It's mainly a question of power, and the sorcerer has quite a bit of it.</p><p></p><p>I think it's clear that 3e characters were not all developed to be balanced in combat without any consideration of their balance outside of combat - and that's been a pretty frequent accusation made by critics - that poor combat ability is supposedly balanced by good non-combat potential and that 4e hasn't made that mistake.</p><p>Well, if they haven't, why the differences in trained skills among the 4e classes? </p><p></p><p>I won't get into whether or not I think it's a mistake. Personally, I don't think it is, but that could help explain why I prefer 3.5 to 4e.</p></blockquote><p></p>
[QUOTE="billd91, post: 4947778, member: 3400"] The druid spell-casting is not generally as good as either the cleric or wizard/sorcerer. The animal companion becomes an increasingly weak power as the character levels, as do the summoning spells. Wildshape, I believe, was not rated nearly as powerful as it turned out to be (hence all the polymorph fixing). It's not simply a question of being a weaker combatant. It's having other powers, to balance off the skill points. The barbarian builds on a fairly tight schedule and focused around a certain point compared to fighters. Bards get a variety of group buffs and spellcasting building up his level progression while the rogue gets mainly a power that simply builds. Seriously, do you think the archetype niche filled by the rogue is really much different from the bard with respect to the skill points it takes for coverage? I don't think so, that's why I think balancing off other powers is significant. The sorcerer is one of the classes I'd give 4 skill points to that didn't happen to get it. But, with respect to archetypes, I think you help make my case. What is it about the untrained and inborn aspect of the sorcerer archetype mandates few skill points compared to the 4 point median? Nothing I can think of. It's mainly a question of power, and the sorcerer has quite a bit of it. I think it's clear that 3e characters were not all developed to be balanced in combat without any consideration of their balance outside of combat - and that's been a pretty frequent accusation made by critics - that poor combat ability is supposedly balanced by good non-combat potential and that 4e hasn't made that mistake. Well, if they haven't, why the differences in trained skills among the 4e classes? I won't get into whether or not I think it's a mistake. Personally, I don't think it is, but that could help explain why I prefer 3.5 to 4e. [/QUOTE]
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Calling 4e designers & developers.... Please explain the skills to class ratio
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