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Calling all creative minds...help me devise a character!
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<blockquote data-quote="LuYangShih" data-source="post: 722123" data-attributes="member: 10414"><p>If you want pure power, go with a Cleric Archer. Your Wisdom is high enough for it, especially with statistic enhancing items, and Cleric Archers are horrifying to behold, especially Elves with that 20 Dexterity. You can GMW 50 of your arrows once you get the spell, and by fifteenth level you beat everythings DR. You'll have a great AC, good attacks, (especially with the Divine Favor and Divine Power spells) and of course the wonderful spells. Get one level of Fighter for an extra feat and the weapon profiencies.</p><p></p><p>I'd suggest purchasing just the basic equipment, with of course the requisite Archer stuff, like Bracers Of Archery, an Energy bow, etc. A buckler might be nice, especially with Magic Vestment around. Skills, basically the only must have is Concentration, I'd suggest getting Diplomacy and Knowledge: Religion as well, but that's me. </p><p></p><p>For feats, go with Point Blank Shot, Rapid Shot, Precise Shot, and Weapon Focus: Mighty Composite Bow +4. Maybe go with Precise Shot instead of Weapon Focus if your companions have a habit of charging into melee without consideration. You'll be able to boost your strength later on through spells or items, and you'll have the +2 to damage right from the start.</p><p></p><p>Note that, if you have a god in your campaign whose favored weapon is the Mighty Composite Longbow, get the War Domain and ditch the level of Fighter. If not, I'd suggest the Magic and Travel domains. That should do for a very powerful and versatile character.</p><p></p><p>Edit: Didn't notice you were going for a Rapier wielder. Basically, my advice remains the same, however, drop the level of Fighter, and of course the Archery equipment and feats, and go for a Keen Rapier, other mods really up to you, a strength enhancing item or two, and get Weapon Focus, Weapon Specialization and Improved Critical ASAP. I'd suggest taking an item creation feat like Scribe Scroll or Craft Wand so you can make a few healing items so you're not always healing the party instead of buffing yourself.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 722123, member: 10414"] If you want pure power, go with a Cleric Archer. Your Wisdom is high enough for it, especially with statistic enhancing items, and Cleric Archers are horrifying to behold, especially Elves with that 20 Dexterity. You can GMW 50 of your arrows once you get the spell, and by fifteenth level you beat everythings DR. You'll have a great AC, good attacks, (especially with the Divine Favor and Divine Power spells) and of course the wonderful spells. Get one level of Fighter for an extra feat and the weapon profiencies. I'd suggest purchasing just the basic equipment, with of course the requisite Archer stuff, like Bracers Of Archery, an Energy bow, etc. A buckler might be nice, especially with Magic Vestment around. Skills, basically the only must have is Concentration, I'd suggest getting Diplomacy and Knowledge: Religion as well, but that's me. For feats, go with Point Blank Shot, Rapid Shot, Precise Shot, and Weapon Focus: Mighty Composite Bow +4. Maybe go with Precise Shot instead of Weapon Focus if your companions have a habit of charging into melee without consideration. You'll be able to boost your strength later on through spells or items, and you'll have the +2 to damage right from the start. Note that, if you have a god in your campaign whose favored weapon is the Mighty Composite Longbow, get the War Domain and ditch the level of Fighter. If not, I'd suggest the Magic and Travel domains. That should do for a very powerful and versatile character. Edit: Didn't notice you were going for a Rapier wielder. Basically, my advice remains the same, however, drop the level of Fighter, and of course the Archery equipment and feats, and go for a Keen Rapier, other mods really up to you, a strength enhancing item or two, and get Weapon Focus, Weapon Specialization and Improved Critical ASAP. I'd suggest taking an item creation feat like Scribe Scroll or Craft Wand so you can make a few healing items so you're not always healing the party instead of buffing yourself. [/QUOTE]
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