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Calling All Experts: Shield Bash and Dual Shields?
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<blockquote data-quote="Rel" data-source="post: 877082" data-attributes="member: 99"><p>I have played such a character. If I recall correctly, KaeYoss chimed in to tell me that my character could not be taken seriously and that I'd be the laughing stock of the campaign world, etc. It was ok though because we spent the lions share of the campaign adventuring in an isolated swamp far away from most of the world's inhabitants. So the only people laughing at me were the other party members and our enemies. Since I was good at killing these enemies, neither they nor the party laughed at me for too long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>drnuncheon's points above are spot on. I'll note that shield spikes change the base damage of the weapon from d4 to d6. It doesn't matter if the off hand shield is large or small since all shields are considered "Light" weapons. If he takes ambidexterity, he won't have an "off hand".</p><p></p><p>I had tremendous fun with the character thanks to his versitility. I was a multiclassed Ranger/Cleric (of Obad-Hai). I took the Improved Shield Bash and Shield Charge feats. I would try to open a fight with a charge, dealing double damage thanks to Shield Charge. Then, I could decide once I was up close if I wanted to attack with one or both shields. This gave me a degree of control over my attack bonus (I'd attack with one or both shields depending on how tough my opponent was to hit) and my AC (I would attack with one or both shields depending on how badly I needed the extra AC).</p><p></p><p>But the real fun was the free Bull Rush from Improved Shield Bash. This made for some fun combos. If the party Psychic Warrior had somebody engaged with his reach weapon, I could Shield Charge them for double damage and execute a free Bull Rush. If I pushed the bad guy out of his threatened area, the PsyWar got an AoO on him.</p><p></p><p>Also, since I had the Plant domain, I got the Entangle spell. I would frequently drop an Entangle early in the fight and then try whenever possible to Bull Rush anybody who escaped back into the area of effect.</p><p></p><p>I had lots of fun with that character. I wish the campaign hadn't had to end so soon (scheduling conflicts).</p><p></p><p>I will note that I frequently GM our group and I took a hard look at the character from the angle of "Would I allow this character in one of my games?" I can see how, when added to the Divine Shield feat from DotF, that my Shield Charge damage could start to get pretty high. But it never seemed like a game breaking combo to me. I can think of lots of other ways to twink out a character than this.</p><p></p><p>Add to that the fact that this character had lots of other facets to him. I took my religion seriously and had a well developed personality for the character. My DM never indicated that he had any problems with the character and frankly the PsyWar with Stand Still, Combat Reflexes, a reach weapon and Cleave probably outperformed me in combat by a slim margin. I also didn't expect my DM to cater to my style and put lots of magical spiked shields in the treasure we found. I was prepared to have to make or commission my own weapons.</p><p></p><p>I think it is pretty balanced and can be a lot of fun. If you think the style seriously clashes with the tone of your game then go ahead and disallow it. But it doesn't seem terribly goofy to me. I always pictured my shields being shaped sort of like those used by the Uruk-Hai in LotR-FotR, but with spikes.</p></blockquote><p></p>
[QUOTE="Rel, post: 877082, member: 99"] I have played such a character. If I recall correctly, KaeYoss chimed in to tell me that my character could not be taken seriously and that I'd be the laughing stock of the campaign world, etc. It was ok though because we spent the lions share of the campaign adventuring in an isolated swamp far away from most of the world's inhabitants. So the only people laughing at me were the other party members and our enemies. Since I was good at killing these enemies, neither they nor the party laughed at me for too long. :D drnuncheon's points above are spot on. I'll note that shield spikes change the base damage of the weapon from d4 to d6. It doesn't matter if the off hand shield is large or small since all shields are considered "Light" weapons. If he takes ambidexterity, he won't have an "off hand". I had tremendous fun with the character thanks to his versitility. I was a multiclassed Ranger/Cleric (of Obad-Hai). I took the Improved Shield Bash and Shield Charge feats. I would try to open a fight with a charge, dealing double damage thanks to Shield Charge. Then, I could decide once I was up close if I wanted to attack with one or both shields. This gave me a degree of control over my attack bonus (I'd attack with one or both shields depending on how tough my opponent was to hit) and my AC (I would attack with one or both shields depending on how badly I needed the extra AC). But the real fun was the free Bull Rush from Improved Shield Bash. This made for some fun combos. If the party Psychic Warrior had somebody engaged with his reach weapon, I could Shield Charge them for double damage and execute a free Bull Rush. If I pushed the bad guy out of his threatened area, the PsyWar got an AoO on him. Also, since I had the Plant domain, I got the Entangle spell. I would frequently drop an Entangle early in the fight and then try whenever possible to Bull Rush anybody who escaped back into the area of effect. I had lots of fun with that character. I wish the campaign hadn't had to end so soon (scheduling conflicts). I will note that I frequently GM our group and I took a hard look at the character from the angle of "Would I allow this character in one of my games?" I can see how, when added to the Divine Shield feat from DotF, that my Shield Charge damage could start to get pretty high. But it never seemed like a game breaking combo to me. I can think of lots of other ways to twink out a character than this. Add to that the fact that this character had lots of other facets to him. I took my religion seriously and had a well developed personality for the character. My DM never indicated that he had any problems with the character and frankly the PsyWar with Stand Still, Combat Reflexes, a reach weapon and Cleave probably outperformed me in combat by a slim margin. I also didn't expect my DM to cater to my style and put lots of magical spiked shields in the treasure we found. I was prepared to have to make or commission my own weapons. I think it is pretty balanced and can be a lot of fun. If you think the style seriously clashes with the tone of your game then go ahead and disallow it. But it doesn't seem terribly goofy to me. I always pictured my shields being shaped sort of like those used by the Uruk-Hai in LotR-FotR, but with spikes. [/QUOTE]
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