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General Tabletop Discussion
*TTRPGs General
calling all GMs - advice on handling a selfish player
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<blockquote data-quote="S'mon" data-source="post: 2520490" data-attributes="member: 463"><p>I don't think you're really interested in any solutions - you've said yourself you're not interested in dropping him as a player, and you don't want to make clear his behaviour is unnacceptable. Basically you are putting up with him for the sake of playing with his family, who are used to putting up with him. I doubt ENW can help you, but I think the suggestion to try a different and more freeform system is a good one if you are interested in making him happier & less disruptive. Either a rulesless system or something very simple like Fighting Fantasy. This will allow him to use his real-world knowledge much more to achieve success, without disrupting the game. It will also avoid the problem of him not knowing the rules. A rulesless system doesn't mean 'no challenge' - if the PCs charge the orc army the GM can still declare them dead.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2520490, member: 463"] I don't think you're really interested in any solutions - you've said yourself you're not interested in dropping him as a player, and you don't want to make clear his behaviour is unnacceptable. Basically you are putting up with him for the sake of playing with his family, who are used to putting up with him. I doubt ENW can help you, but I think the suggestion to try a different and more freeform system is a good one if you are interested in making him happier & less disruptive. Either a rulesless system or something very simple like Fighting Fantasy. This will allow him to use his real-world knowledge much more to achieve success, without disrupting the game. It will also avoid the problem of him not knowing the rules. A rulesless system doesn't mean 'no challenge' - if the PCs charge the orc army the GM can still declare them dead. [/QUOTE]
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