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*TTRPGs General
calling all GMs - advice on handling a selfish player
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<blockquote data-quote="Kid Socrates" data-source="post: 2520579" data-attributes="member: 10714"><p>Man. That's a heckuva situation, there. From what you've said, I think the best thing to do is roll with the punches, and give in a bit if it keeps the rest of the game going. I know one trouble player can bring a whole game down, and if everyone else is okay with accomodating him, just bend a bit when he starts going.</p><p></p><p>Alternatively, introduce a variant on Hero/Action/Whatever Points. Equal to his level or something -- not very many. If he wants to punch out the window and dive down on top of the fleeing bad guy, and says he can in one round because he knows that when he was in Exotic Locale A and spent time doing Interesting Thing B, he can so forth so on... say, "Okay, spend an action point and you can."</p><p></p><p>That way you can accomodate for his player knowledge but still have some kind of system. He may start griping if he runs out, but it could bring a balance to the game.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 2520579, member: 10714"] Man. That's a heckuva situation, there. From what you've said, I think the best thing to do is roll with the punches, and give in a bit if it keeps the rest of the game going. I know one trouble player can bring a whole game down, and if everyone else is okay with accomodating him, just bend a bit when he starts going. Alternatively, introduce a variant on Hero/Action/Whatever Points. Equal to his level or something -- not very many. If he wants to punch out the window and dive down on top of the fleeing bad guy, and says he can in one round because he knows that when he was in Exotic Locale A and spent time doing Interesting Thing B, he can so forth so on... say, "Okay, spend an action point and you can." That way you can accomodate for his player knowledge but still have some kind of system. He may start griping if he runs out, but it could bring a balance to the game. [/QUOTE]
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