Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
calling all GMs - advice on handling a selfish player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shayuri" data-source="post: 2522409" data-attributes="member: 4936"><p>Dang. </p><p></p><p>All I can suggest is Stick to the Book.</p><p></p><p>Have little stickies poking out the top, stuck to major trouble areas like AoO's, grapples, jumping distance calculations, etc...</p><p></p><p>When he starts launching into a big spiel, roll the dice FOR him if need be. Then tell him the result. If he starts complaining, open the PHB to the relevant section (hence the stickies) and show him the rules. If it's not in the book, it doesn't fly. Maybe HE knows how to make a knot that would work, but his character obviously messed it up somehow. That's what skill ranks and die rolling MEAN.</p><p></p><p>If you can get him to accept the ascendency of rules over reality, in this limited setting, you'll have won a significant battle. And sticking to the book, I think, might help. For one, it'll eventually make him realize that he CAN exert power over this phenomenon...and that's what all this over-defining is all about. It's a power play. It's him making sure he's in complete control of his environment. If he knows you Stick to the Book, then he'll go buy the Book, so he can out-Stick you.</p><p></p><p>Of course, that might only change the nature of the problem...but at least then his arguments will become -predictable-. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 2522409, member: 4936"] Dang. All I can suggest is Stick to the Book. Have little stickies poking out the top, stuck to major trouble areas like AoO's, grapples, jumping distance calculations, etc... When he starts launching into a big spiel, roll the dice FOR him if need be. Then tell him the result. If he starts complaining, open the PHB to the relevant section (hence the stickies) and show him the rules. If it's not in the book, it doesn't fly. Maybe HE knows how to make a knot that would work, but his character obviously messed it up somehow. That's what skill ranks and die rolling MEAN. If you can get him to accept the ascendency of rules over reality, in this limited setting, you'll have won a significant battle. And sticking to the book, I think, might help. For one, it'll eventually make him realize that he CAN exert power over this phenomenon...and that's what all this over-defining is all about. It's a power play. It's him making sure he's in complete control of his environment. If he knows you Stick to the Book, then he'll go buy the Book, so he can out-Stick you. Of course, that might only change the nature of the problem...but at least then his arguments will become -predictable-. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
calling all GMs - advice on handling a selfish player
Top