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<blockquote data-quote="mps42" data-source="post: 1781856" data-attributes="member: 9571"><p><strong>Ideas</strong></p><p></p><p>SInce I currently have no new ideas, I've decided to finish an adventure I started a while ago. I've got a location, I've got political, social and economic drivers figured out and a solid start on the first adventure. When I was fleshing this out, I came up with 2 ideas that I want to run past others.</p><p></p><p> <strong>Plot Points:</strong> These are given typically for creative play, ideas and such and build at a rate of 2 Plot Points to 1 regular experience point.</p><p> <strong>Example 1:</strong> A character surprises a baddie and dispathes him in "normal" combat. This would result in straight experience points.</p><p> <strong>Example 2:</strong> A character is surprised and does not have his "real" weapon available, he improvises one and proceeds to subdue or kill the baddie. This situation would result in not only experience points, but plot points as well for improvising the weapon and using it effectively.</p><p> <strong>Example 3:</strong> A group of adventurers is delving in an abandoned crypt and set off a pit trap. There is not enough of a ledge to walk acroos and they cannot find a way to close the trap or a way around it. One of the characters comes up with the idea of using the wooden sarcophogas lids as a makshift bridge and the group proceed to figure out a plausible way to make it workable. This would result in Plot points exclusivly, for the idea, figuring out a way to make it work and the teamwork needed to execute the idea.</p><p></p><p> <strong>Weapon fatigue:</strong> Since weapons of high, or even above-average quality, are rare and difficult to come by due to the limited resources available and the extended war that has just ended, I am giving EVERY metal weapon a quality rating and fatigue points. Each fatigue point equates to 10 points of damage dealt to an opponent, once the fatigue point is fully "gone" it can only be restored by someone with the "Craft - weapon" skill, such as a Blacksmith. An untrained person may attempt a repair, but will only be able to restore "partial" points. If a weapon drops to zero fatigue points, it will be unusable and will only be able to be repaired by a trained blacksmith.</p><p> It takes a pesron with the "Craft weapon" skill to identify weapon quality reliably.</p><p></p><p> Those are the ideas and the reasons behind them. If you were a player or GM, would this be a good thing, a bad thing, fun, frustrating or what?</p></blockquote><p></p>
[QUOTE="mps42, post: 1781856, member: 9571"] [b]Ideas[/b] SInce I currently have no new ideas, I've decided to finish an adventure I started a while ago. I've got a location, I've got political, social and economic drivers figured out and a solid start on the first adventure. When I was fleshing this out, I came up with 2 ideas that I want to run past others. [B]Plot Points:[/B] These are given typically for creative play, ideas and such and build at a rate of 2 Plot Points to 1 regular experience point. [B]Example 1:[/B] A character surprises a baddie and dispathes him in "normal" combat. This would result in straight experience points. [B]Example 2:[/B] A character is surprised and does not have his "real" weapon available, he improvises one and proceeds to subdue or kill the baddie. This situation would result in not only experience points, but plot points as well for improvising the weapon and using it effectively. [B]Example 3:[/B] A group of adventurers is delving in an abandoned crypt and set off a pit trap. There is not enough of a ledge to walk acroos and they cannot find a way to close the trap or a way around it. One of the characters comes up with the idea of using the wooden sarcophogas lids as a makshift bridge and the group proceed to figure out a plausible way to make it workable. This would result in Plot points exclusivly, for the idea, figuring out a way to make it work and the teamwork needed to execute the idea. [B]Weapon fatigue:[/B] Since weapons of high, or even above-average quality, are rare and difficult to come by due to the limited resources available and the extended war that has just ended, I am giving EVERY metal weapon a quality rating and fatigue points. Each fatigue point equates to 10 points of damage dealt to an opponent, once the fatigue point is fully "gone" it can only be restored by someone with the "Craft - weapon" skill, such as a Blacksmith. An untrained person may attempt a repair, but will only be able to restore "partial" points. If a weapon drops to zero fatigue points, it will be unusable and will only be able to be repaired by a trained blacksmith. It takes a pesron with the "Craft weapon" skill to identify weapon quality reliably. Those are the ideas and the reasons behind them. If you were a player or GM, would this be a good thing, a bad thing, fun, frustrating or what? [/QUOTE]
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