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<blockquote data-quote="Lord Pendragon" data-source="post: 1783372" data-attributes="member: 707"><p>Usually when I'm stuck--especially if I'm between campaigns--I find that trying something completely different really helps me have fun. Find the assumptions underlying your usual game, and break them.</p><p></p><p>For instance, do you usually play in a campaign world that is round, and covered with mostly water? Perhaps you might consider a world made up entirely of small, floating islands. Such a world would emphasize flight and aerial combat (which can be really cool).</p><p></p><p>Do you usually play in a campaign that takes place over a single, unbroken span of time? Perhaps you might try a game that skips forward five years every four games. Or perhaps the campaign is timeless.</p><p></p><p>Do you usually play with mostly human or humanoid PCs? Perhaps it'd be interesting to use unconventional races as the "standard" races? The Lawful-Good nation of the Trolls aligned with the Goblins and the Lizardfolk against the Empire of the Golden Dragon God?</p><p></p><p>Basically, allow yourself to explore new options in every area of DMing, from the campaign's combat emphasis (city-based? mounted-combat-emphasis? oceanic pirate/swashbuckling?) to the very laws of nature itself (perhaps the world really is flat...)</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1783372, member: 707"] Usually when I'm stuck--especially if I'm between campaigns--I find that trying something completely different really helps me have fun. Find the assumptions underlying your usual game, and break them. For instance, do you usually play in a campaign world that is round, and covered with mostly water? Perhaps you might consider a world made up entirely of small, floating islands. Such a world would emphasize flight and aerial combat (which can be really cool). Do you usually play in a campaign that takes place over a single, unbroken span of time? Perhaps you might try a game that skips forward five years every four games. Or perhaps the campaign is timeless. Do you usually play with mostly human or humanoid PCs? Perhaps it'd be interesting to use unconventional races as the "standard" races? The Lawful-Good nation of the Trolls aligned with the Goblins and the Lizardfolk against the Empire of the Golden Dragon God? Basically, allow yourself to explore new options in every area of DMing, from the campaign's combat emphasis (city-based? mounted-combat-emphasis? oceanic pirate/swashbuckling?) to the very laws of nature itself (perhaps the world really is flat...) [/QUOTE]
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