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Calling all grognards, flavorful spell side effects.
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<blockquote data-quote="Marx420" data-source="post: 5519192" data-attributes="member: 88456"><p>Thanks for the assistance Nagol, Greenfield, and Plane Sailing!</p><p></p><p>Managed to borrow an AD&D PHB just for the delightful system shock rolls table. Gonna be applying them to any raising/shapeshifting my villains get up to, and also probably when my Tsochar (body snatchers from Lords of Madness, my dystopian future gone wrong will be like Judge Dredd's power towers meets Invasion of the Body Snatchers, with the underground mastermind class abberations ruling their living larder confined to the upper levels ala Beneath a Steel Sky) attempt to worm their way into a mage.</p><p></p><p>Will strike concentration rolls for any type of damage, spell is ruined (flagbearer with a rock did something!). Keep them for casting in while mounted and such.</p><p></p><p>Interesting note about the Heal/Harm spells, will make fiendish template much scarier on deadites (Though only paladin prestige class will have access to positive energy).</p><p></p><p>I like the idea of clerics losing access to their god when utilizing save or dies like destruction, though really only deific aspects will be packing that much power for a hail mary pass.</p><p></p><p>Rock to mud and shrink person sound hilarious for when my PCs inevitably piss off a high level oracle or somesuch. </p><p></p><p>Got a sanity system in place (bit of PF and UA), so would be pretty easy to apply to would be diviners of the future, and I like the idea of making divination fallible (there is already the danger of paradox in the campaign as written).</p><p></p><p>Whipping up the character sheets today and should be playing this weekend after mariners game, if all turns out to be relatively unbroken I'll post my compiled system and encounters as an attachment in the E6 thread.</p></blockquote><p></p>
[QUOTE="Marx420, post: 5519192, member: 88456"] Thanks for the assistance Nagol, Greenfield, and Plane Sailing! Managed to borrow an AD&D PHB just for the delightful system shock rolls table. Gonna be applying them to any raising/shapeshifting my villains get up to, and also probably when my Tsochar (body snatchers from Lords of Madness, my dystopian future gone wrong will be like Judge Dredd's power towers meets Invasion of the Body Snatchers, with the underground mastermind class abberations ruling their living larder confined to the upper levels ala Beneath a Steel Sky) attempt to worm their way into a mage. Will strike concentration rolls for any type of damage, spell is ruined (flagbearer with a rock did something!). Keep them for casting in while mounted and such. Interesting note about the Heal/Harm spells, will make fiendish template much scarier on deadites (Though only paladin prestige class will have access to positive energy). I like the idea of clerics losing access to their god when utilizing save or dies like destruction, though really only deific aspects will be packing that much power for a hail mary pass. Rock to mud and shrink person sound hilarious for when my PCs inevitably piss off a high level oracle or somesuch. Got a sanity system in place (bit of PF and UA), so would be pretty easy to apply to would be diviners of the future, and I like the idea of making divination fallible (there is already the danger of paradox in the campaign as written). Whipping up the character sheets today and should be playing this weekend after mariners game, if all turns out to be relatively unbroken I'll post my compiled system and encounters as an attachment in the E6 thread. [/QUOTE]
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Calling all grognards, flavorful spell side effects.
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