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Calling all min maxers!!!!!
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<blockquote data-quote="EtherHulkRending" data-source="post: 1286033" data-attributes="member: 12889"><p>Actually, I would have to ask you to ignore Drow. At such a low level picking a level adjustment class is going to cost you hit points and that is a particularly necessary commodoty. I woud recommend dwarf for a dungeon crawl for three reasons. 1. the con bump is always handy for a fort-weak, low-hp class. 2. Darkvision is invaluable for a party rogue/scout so you can be ahead scouting. 3 your stonecunning lets you notice unusual stonework, basically allowing a free search check if I remember correctly which can be invaluable to catching some traps that you forget to ask to search for.</p><p></p><p>for stats as a fouth level rogue</p><p> Base racial 6 to add</p><p>Str 12 </p><p>Dex 17 +3 </p><p>Con 14 +2 +2</p><p>Int 13 +1</p><p>Wis 12</p><p>Cha 8 -2</p><p></p><p></p><p>net stats then 12,20,18,14,12,6</p><p></p><p>skills</p><p>Max out, search; disable device, open lock, hide, move silently, spot, listen, tumble, decipher script, </p><p></p><p>and split points up until you achieve 5 ranks in jump and balance, they are both very useful skills to have and you never know when you'll need them. Also look at knowledge (arch and engineering) for the skill synergy</p><p></p><p>Feats </p><p>1. improved init</p><p>3. weapon finesse </p><p></p><p>Gear, um...</p><p>+1 Studded Leather Armor, masterwork thieves tools, +1 weapon, masterwork buckler</p><p></p><p>AC 20 for a 4th level rogue isn't bad</p><p></p><p>gear to get later, all are good</p><p>different material weapons</p><p>goggles of minute seeing</p><p>lens of detection</p><p>boots/cloak of elvenkind</p></blockquote><p></p>
[QUOTE="EtherHulkRending, post: 1286033, member: 12889"] Actually, I would have to ask you to ignore Drow. At such a low level picking a level adjustment class is going to cost you hit points and that is a particularly necessary commodoty. I woud recommend dwarf for a dungeon crawl for three reasons. 1. the con bump is always handy for a fort-weak, low-hp class. 2. Darkvision is invaluable for a party rogue/scout so you can be ahead scouting. 3 your stonecunning lets you notice unusual stonework, basically allowing a free search check if I remember correctly which can be invaluable to catching some traps that you forget to ask to search for. for stats as a fouth level rogue Base racial 6 to add Str 12 Dex 17 +3 Con 14 +2 +2 Int 13 +1 Wis 12 Cha 8 -2 net stats then 12,20,18,14,12,6 skills Max out, search; disable device, open lock, hide, move silently, spot, listen, tumble, decipher script, and split points up until you achieve 5 ranks in jump and balance, they are both very useful skills to have and you never know when you'll need them. Also look at knowledge (arch and engineering) for the skill synergy Feats 1. improved init 3. weapon finesse Gear, um... +1 Studded Leather Armor, masterwork thieves tools, +1 weapon, masterwork buckler AC 20 for a 4th level rogue isn't bad gear to get later, all are good different material weapons goggles of minute seeing lens of detection boots/cloak of elvenkind [/QUOTE]
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