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Calling all min maxers!!!!!
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<blockquote data-quote="Arc" data-source="post: 1295652" data-attributes="member: 12184"><p>In general, unless you're going for a very specific smackdown (usually high-strength/damage), races with level adjustments are a <em>bad</em> idea. The loss in BAB, HP, and feats usually outweighs the gain in a few abilities that won't scale with level. That SR, for example, becomes useless around level 10. Yay! The enemy mage has to roll a 3 to suceed!</p><p></p><p>With that in mind, a dwarf is a very strong contender for best PC race. The bump in Con gives you survivability that comes in handy for all classes, and the loss in Cha is negligable in a pure dungeon crawl.</p><p></p><p>For a class, I'd go with cleric, not rogue. <em>Find Traps</em> is a second level spell that will give you trapfinding abilities akin to a rogue's, and a strong mix of buffs, debuffs, and melee ability come in handy as well. If going the route of the divine caster, try to convince your DM to allow varient cleric classes from Dragon magazine (I forget exactly which issue). The Evangelist offers spontaneous casting for divine spells (somewhat like a sorceror), along with extra domains, and the Arcane Disciple gives up some anti-undead abilities for the boon of learning 1 arcane spell/level (as if it were a divine spell). Being able to both heal and nuke will be give you plenty of reason to try it.</p><p></p><p>For stats, pump wisdom, then constitution, then dexterity. Full plate or a breastplate are ideal armor choices for a defensive cleric, and a strong shield is useful as well. In my experiance, survivability is the best goal for a character design, as offensive methods are far more expensive (weapon enchantment bonuses, etc)</p></blockquote><p></p>
[QUOTE="Arc, post: 1295652, member: 12184"] In general, unless you're going for a very specific smackdown (usually high-strength/damage), races with level adjustments are a [I]bad[/I] idea. The loss in BAB, HP, and feats usually outweighs the gain in a few abilities that won't scale with level. That SR, for example, becomes useless around level 10. Yay! The enemy mage has to roll a 3 to suceed! With that in mind, a dwarf is a very strong contender for best PC race. The bump in Con gives you survivability that comes in handy for all classes, and the loss in Cha is negligable in a pure dungeon crawl. For a class, I'd go with cleric, not rogue. [I]Find Traps[/I] is a second level spell that will give you trapfinding abilities akin to a rogue's, and a strong mix of buffs, debuffs, and melee ability come in handy as well. If going the route of the divine caster, try to convince your DM to allow varient cleric classes from Dragon magazine (I forget exactly which issue). The Evangelist offers spontaneous casting for divine spells (somewhat like a sorceror), along with extra domains, and the Arcane Disciple gives up some anti-undead abilities for the boon of learning 1 arcane spell/level (as if it were a divine spell). Being able to both heal and nuke will be give you plenty of reason to try it. For stats, pump wisdom, then constitution, then dexterity. Full plate or a breastplate are ideal armor choices for a defensive cleric, and a strong shield is useful as well. In my experiance, survivability is the best goal for a character design, as offensive methods are far more expensive (weapon enchantment bonuses, etc) [/QUOTE]
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