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Calling all min maxers!!!!!
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<blockquote data-quote="Ace" data-source="post: 1299200" data-attributes="member: 944"><p>My suggestion would be to go with a standard Rogue not a Drow one. The Drow Race just isn't worth the 2 levels it would cost you </p><p></p><p>With 32 point buy (+1d8) I would suggest </p><p></p><p>Str 14</p><p>Int 14</p><p>Wis 14</p><p>Dex 14</p><p>Con 14</p><p>Cha 10</p><p></p><p>Assuming 4 points add on put them in dex. This is a very tough character and quite balanced. If you get more points dop them in CON. If you see comabt you need all the HP you can get </p><p></p><p>As was stated before take your scouts 8 (Move Silent, Hide, Disable Device, Open Locks, Spot, Listen, Search, Use Magic Device.) Drop your extra 3 points from INT and Race into Tumble, Jump, and Climb</p><p></p><p> If you expect water trim 1 point from a few of the skills and put into Swim </p><p></p><p>If you want more melee punch (and better weapons) take 1 level of fighter (just 1 or 2 is all you need) it will give at least 2 more HP and better Fortitude Save. Oh yeah and an extra feat and more BAB</p><p></p><p>Feats are a little tougher -- I like the above suggestions </p><p></p><p>H1 Improved Initiative </p><p>1 Weapon Finess</p><p></p><p>also usefull</p><p>3 I am not sure what maybe Combat Reflexes. If you take a level of fighter -- swap this feat for Iron Will and use the fighter bonus for Combat Reflexes</p><p></p><p>Items, HMM </p><p>assuming standard amounts this means 3300 GP</p><p></p><p>You will want a bunch of gear -- call it 300 worth </p><p></p><p>For your magic stuff well you could get a +1 Weapon and if the GM lets you have mundane gear free you might talk him into a Mithral Shirt. Thats about 400 (with gear) over level</p><p></p><p>Otherwise you could get +1 weapon and MW Studded Leather, A burned out IOUN Stone (if the DM Still allows these, they aren't in the 3.5 SRD) with a continual flame spell on it (150gp) or just 2 Continual Flame Items (on Coins) just in case 1 gets lost. </p><p></p><p>Don't forget a few potions (like Silversheen) alchemical items (tanglefoot bags) and if there is any money left - a few magic arrows/bullets for a sling</p><p></p><p>As an odd choice, basic gear (300-400) + either a Horn of Fog (for emergency back up) or as a nasty surprise (once only though) an Elemental Gem. Or for that matter Type 2 Necklace of Fireballs.</p></blockquote><p></p>
[QUOTE="Ace, post: 1299200, member: 944"] My suggestion would be to go with a standard Rogue not a Drow one. The Drow Race just isn't worth the 2 levels it would cost you With 32 point buy (+1d8) I would suggest Str 14 Int 14 Wis 14 Dex 14 Con 14 Cha 10 Assuming 4 points add on put them in dex. This is a very tough character and quite balanced. If you get more points dop them in CON. If you see comabt you need all the HP you can get As was stated before take your scouts 8 (Move Silent, Hide, Disable Device, Open Locks, Spot, Listen, Search, Use Magic Device.) Drop your extra 3 points from INT and Race into Tumble, Jump, and Climb If you expect water trim 1 point from a few of the skills and put into Swim If you want more melee punch (and better weapons) take 1 level of fighter (just 1 or 2 is all you need) it will give at least 2 more HP and better Fortitude Save. Oh yeah and an extra feat and more BAB Feats are a little tougher -- I like the above suggestions H1 Improved Initiative 1 Weapon Finess also usefull 3 I am not sure what maybe Combat Reflexes. If you take a level of fighter -- swap this feat for Iron Will and use the fighter bonus for Combat Reflexes Items, HMM assuming standard amounts this means 3300 GP You will want a bunch of gear -- call it 300 worth For your magic stuff well you could get a +1 Weapon and if the GM lets you have mundane gear free you might talk him into a Mithral Shirt. Thats about 400 (with gear) over level Otherwise you could get +1 weapon and MW Studded Leather, A burned out IOUN Stone (if the DM Still allows these, they aren't in the 3.5 SRD) with a continual flame spell on it (150gp) or just 2 Continual Flame Items (on Coins) just in case 1 gets lost. Don't forget a few potions (like Silversheen) alchemical items (tanglefoot bags) and if there is any money left - a few magic arrows/bullets for a sling As an odd choice, basic gear (300-400) + either a Horn of Fog (for emergency back up) or as a nasty surprise (once only though) an Elemental Gem. Or for that matter Type 2 Necklace of Fireballs. [/QUOTE]
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